Character & Stats
Your character is built from four layers. Your level rises with EXP and gives you attribute points. Your six attributes come from your race, those points, your gear and later your class. From them the game calculates your derived stats such as HP, Attack, Defence, crit and evasion.
On top of that, cultivation raises your HP, attack and defence with every stage of a realm, and each breakthrough opens the next realm (see Cultivation and breakthrough). At level 15 you can add a class — from level 10 once you have the node Early Calling of the Soul Tree.
From level 50 you can ascend: your character begins a new life at level 1, keeps the family name and earns soul points for permanent bonuses (see Ascension).
Spent attribute points are not final: you can reset them for free 1× per week. Achievements add permanent rewards and unlock skins for your character.