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Monster abilities

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Many monsters have abilities on top of their normal attack. Some hit you with a status, some change the fight when they are hurt, and some need a specific answer. The table lists every ability with its exact numbers and the monsters that use it.

Monster abilities
AbilityEffectsMonsters
Sluggish TouchIts sticky strikes can slow you down for a few rounds.
  • 30% chance per landed strike: Slowed for 2 rounds
  • −50% Speed and half evasion while it lasts
Toxic SpitIts strikes can poison you. Antidotes cure it.
  • 35% chance per landed strike: Poisoned for 3 rounds
  • Loses 3% of your max HP at the end of each round (never below 1)
Venom BreathIts strikes often poison you. Antidotes cure it.
  • 50% chance per landed strike: Poisoned for 3 rounds
  • Loses 4% of your max HP at the end of each round (never below 1)
Frost TouchIts icy strikes often slow you down for a few rounds.
  • 35% chance per landed strike: Slowed for 2 rounds
  • −50% Speed and half evasion while it lasts
Double StrikeSometimes strikes twice in one turn.
  • 30% chance to strike a second time
SplitAt half health it splits; its spawn joins the fight.
  • Below 50% HP: +25% Attack for the rest of the fight
  • Its spawn adds a strike with 30% of its Attack each round
EnrageFlies into a rage when badly wounded and hits harder.
  • Below 35% HP: +30% Attack for the rest of the fight
Life DrainHeals itself with part of the damage it deals.
  • Heals 40% of the damage it deals
Death RollRegularly gathers itself for a devastating roll. Cannot be stunned while charging.
  • Every 4 actions: announced charge, then a strike with × 2.2 damage
Stone SlamRegularly winds up for a crushing slam. Cannot be stunned while charging.
  • Every 3 actions: announced charge, then a strike with × 2 damage
Tidal ChargeRegularly summons the tide for a devastating charge. Cannot be stunned while charging.
  • Every 4 actions: announced charge, then a strike with × 2.5 damage
Heavenly ThunderRegularly gathers lightning for a devastating strike. Cannot be stunned while charging.
  • Every 3 actions: announced charge, then a strike with × 2.2 damage
Sunken WardA ward swallows most of your damage. Elemental skills shatter it for a short time.
  • Takes 60% less damage; an elemental skill breaks the ward for 2 rounds
Anchor SwingEvery few rounds it swings its anchor for a crushing blow. Cannot be stunned while winding up.
  • Every 4 actions: announced charge, then a strike with × 2 damage
Crushing ClawRegularly closes its great claw for a devastating pinch. Cannot be stunned while charging.
  • Every 3 actions: announced charge, then a strike with × 2 damage
Iron ShellIts shell swallows a large part of your damage. Elemental skills crack it for a short time.
  • Takes 40% less damage; an elemental skill breaks the ward for 2 rounds
Carrion DiveEvery fourth action it climbs high and dives for a heavy blow. Cannot be stunned while climbing.
  • Every 4 actions: announced charge, then a strike with × 2 damage
Boulder SmashEvery fourth action it lifts a boulder for a crushing blow. Cannot be stunned while lifting.
  • Every 4 actions: announced charge, then a strike with × 2.2 damage
Boulder TossEvery third action it hurls a boulder for a crushing blow. Cannot be stunned while winding up.
  • Every 3 actions: announced charge, then a strike with × 2.2 damage
Cleaver SwingEvery fourth action it heaves its cleaver for a crushing blow. Cannot be stunned while winding up.
  • Every 4 actions: announced charge, then a strike with × 2 damage
Hollow WardThe empty armour swallows part of your damage. Elemental skills break the ward for a short time.
  • Takes 30% less damage; an elemental skill breaks the ward for 2 rounds
AvalancheEvery third action it brings stones down on you for a crushing blow. Cannot be stunned while gathering them.
  • Every 3 actions: announced charge, then a strike with × 2 damage
Silver TrayEvery third action it swings the silver tray for a crushing blow. Cannot be stunned while winding up.
  • Every 3 actions: announced charge, then a strike with × 2 damage
A Little BiteEvery hit heals him by a part of the damage it deals.
  • Heals 25% of the damage it deals
Midnight LungeEvery fourth action he announces a lunge with his rapier for a heavy blow. Cannot be stunned while preparing it.
  • Every 4 actions: announced charge, then a strike with × 2.2 damage
BloodlustBelow 40 % of his life he attacks harder. "Now it gets interesting."
  • Below 40% HP: +25% Attack for the rest of the fight
Toll of FateEvery fourth action it gathers itself for a very heavy blow. Cannot be stunned while gathering.
  • Every 4 actions: announced charge, then a strike with × 2.4 damage
Ward of FateGolden threads swallow much of your damage. Elemental skills tear the ward for a short time.
  • Takes 40% less damage; an elemental skill breaks the ward for 2 rounds
Royal SlamIn a party fight, every third attack crashes down on all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 60% of the normal damage each
Mire BreathIn a party fight, every third attack is a venomous breath that hits all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 55% of the normal damage each
Claw SweepIn a party fight, every second attack sweeps across two fighters at reduced strength.
  • Party fights only: once every 2 enemy actions, a strike hits 2 fighters (picked by threat) for 75% of the normal damage each
Quake StompIn a party fight, every third attack shakes the ground under all fighters at reduced strength.
  • Party fights only: once every 4 enemy actions, a strike hits all fighters for 60% of the normal damage each
Bat SwarmIn a party fight, every third attack sends a swarm of bats at all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 55% of the normal damage each
Echo of FateIn a party fight, every third attack echoes against all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 55% of the normal damage each
Iron HideIts bronze-hard skin swallows much of your damage. Elemental skills crack it for a short time.
  • Takes 40% less damage; an elemental skill breaks the ward for 2 rounds
Bell TollEvery third action it swings the stolen bell for a crushing blow. Cannot be stunned while swinging.
  • Every 3 actions: announced charge, then a strike with × 2 damage
Bell QuakeIn a party fight, every fourth attack the bell's toll shakes all fighters at reduced strength.
  • Party fights only: once every 4 enemy actions, a strike hits all fighters for 45% of the normal damage each
Core ThunderEvery third action golden thunder gathers for a heavy strike. Cannot be stunned while gathering.
  • Every 3 actions: announced charge, then a strike with × 2.2 damage
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Poison: a hit that poisons you keeps hurting for a few rounds. Drink an Antidote in the fight if the poison would cost more than the potion.
  • Charged strikes: when a monster starts charging, use Dodge Step, a shield or a heal. Stuns don’t work during the charge.
  • Wards: keep an elemental skill such as Qi Strike ready, break the ward, then use your strongest hits.
  • Life drain: the monster heals from the damage it deals, so a long fight favours it. Hit hard and keep your defence up.
  • Enrage and split: save a heal or shield for the second half of the fight.

In a party fight, some bosses add an area attack that hits several fighters at once. Alone you never see it.

Monster abilities
AbilityEffectsMonsters
Royal SlamIn a party fight, every third attack crashes down on all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 60% of the normal damage each
Mire BreathIn a party fight, every third attack is a venomous breath that hits all fighters at reduced strength.
  • Party fights only: once every 3 enemy actions, a strike hits all fighters for 55% of the normal damage each
Claw SweepIn a party fight, every second attack sweeps across two fighters at reduced strength.
  • Party fights only: once every 2 enemy actions, a strike hits 2 fighters (picked by threat) for 75% of the normal damage each
Data from game version 0.3.0 · f8531c1 (2026-10-01)

They belong to Slime King, Mire Wyrm and Old Ironclaw. In party fights two more tools help:

  • Defend halves the damage you take until your next action and lowers your threat.
  • A Warrior’s Challenge pulls the enemy’s single attacks onto the Warrior for a few rounds, so the sturdiest fighter takes the heavy single hits. Area attacks still hit their targets as usual.