Monster abilities
This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).
Many monsters have abilities on top of their normal attack. Some hit you with a status, some change the fight when they are hurt, and some need a specific answer. The table lists every ability with its exact numbers and the monsters that use it.
What does each ability do?
Section titled “What does each ability do?”| Ability | Effects | Monsters |
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| Sluggish TouchIts sticky strikes can slow you down for a few rounds. |
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| Toxic SpitIts strikes can poison you. Antidotes cure it. |
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| Venom BreathIts strikes often poison you. Antidotes cure it. |
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| Frost TouchIts icy strikes often slow you down for a few rounds. |
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| Double StrikeSometimes strikes twice in one turn. |
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| SplitAt half health it splits; its spawn joins the fight. |
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| EnrageFlies into a rage when badly wounded and hits harder. |
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| Life DrainHeals itself with part of the damage it deals. |
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| Death RollRegularly gathers itself for a devastating roll. Cannot be stunned while charging. |
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| Stone SlamRegularly winds up for a crushing slam. Cannot be stunned while charging. |
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| Tidal ChargeRegularly summons the tide for a devastating charge. Cannot be stunned while charging. |
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| Heavenly ThunderRegularly gathers lightning for a devastating strike. Cannot be stunned while charging. |
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| Sunken WardA ward swallows most of your damage. Elemental skills shatter it for a short time. |
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| Anchor SwingEvery few rounds it swings its anchor for a crushing blow. Cannot be stunned while winding up. |
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| Crushing ClawRegularly closes its great claw for a devastating pinch. Cannot be stunned while charging. |
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| Iron ShellIts shell swallows a large part of your damage. Elemental skills crack it for a short time. |
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| Carrion DiveEvery fourth action it climbs high and dives for a heavy blow. Cannot be stunned while climbing. |
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| Boulder SmashEvery fourth action it lifts a boulder for a crushing blow. Cannot be stunned while lifting. |
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| Boulder TossEvery third action it hurls a boulder for a crushing blow. Cannot be stunned while winding up. |
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| Cleaver SwingEvery fourth action it heaves its cleaver for a crushing blow. Cannot be stunned while winding up. |
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| Hollow WardThe empty armour swallows part of your damage. Elemental skills break the ward for a short time. |
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| AvalancheEvery third action it brings stones down on you for a crushing blow. Cannot be stunned while gathering them. |
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| Silver TrayEvery third action it swings the silver tray for a crushing blow. Cannot be stunned while winding up. |
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| A Little BiteEvery hit heals him by a part of the damage it deals. |
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| Midnight LungeEvery fourth action he announces a lunge with his rapier for a heavy blow. Cannot be stunned while preparing it. |
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| BloodlustBelow 40 % of his life he attacks harder. "Now it gets interesting." |
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| Toll of FateEvery fourth action it gathers itself for a very heavy blow. Cannot be stunned while gathering. |
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| Ward of FateGolden threads swallow much of your damage. Elemental skills tear the ward for a short time. |
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| Royal SlamIn a party fight, every third attack crashes down on all fighters at reduced strength. |
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| Mire BreathIn a party fight, every third attack is a venomous breath that hits all fighters at reduced strength. |
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| Claw SweepIn a party fight, every second attack sweeps across two fighters at reduced strength. |
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| Quake StompIn a party fight, every third attack shakes the ground under all fighters at reduced strength. |
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| Bat SwarmIn a party fight, every third attack sends a swarm of bats at all fighters at reduced strength. |
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| Echo of FateIn a party fight, every third attack echoes against all fighters at reduced strength. |
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| Iron HideIts bronze-hard skin swallows much of your damage. Elemental skills crack it for a short time. |
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| Bell TollEvery third action it swings the stolen bell for a crushing blow. Cannot be stunned while swinging. |
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| Bell QuakeIn a party fight, every fourth attack the bell's toll shakes all fighters at reduced strength. |
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| Core ThunderEvery third action golden thunder gathers for a heavy strike. Cannot be stunned while gathering. |
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How do you deal with them?
Section titled “How do you deal with them?”- Poison: a hit that poisons you keeps hurting for a few rounds. Drink an
Antidote in the fight if the poison would cost more than the potion.
- Charged strikes: when a monster starts charging, use
Dodge Step, a shield or a heal. Stuns don’t work during the charge.
- Wards: keep an elemental skill such as
Qi Strike ready, break the ward, then use your strongest hits.
- Life drain: the monster heals from the damage it deals, so a long fight favours it. Hit hard and keep your defence up.
- Enrage and split: save a heal or shield for the second half of the fight.
Which attacks hit several fighters?
Section titled “Which attacks hit several fighters?”In a party fight, some bosses add an area attack that hits several fighters at once. Alone you never see it.
| Ability | Effects | Monsters |
|---|---|---|
| Royal SlamIn a party fight, every third attack crashes down on all fighters at reduced strength. |
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| Mire BreathIn a party fight, every third attack is a venomous breath that hits all fighters at reduced strength. |
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| Claw SweepIn a party fight, every second attack sweeps across two fighters at reduced strength. |
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They belong to Slime King,
Mire Wyrm and
Old Ironclaw. In party fights two more tools help:
- Defend halves the damage you take until your next action and lowers your threat.
- A Warrior’s
Challenge pulls the enemy’s single attacks onto the Warrior for a few rounds, so the sturdiest fighter takes the heavy single hits. Area attacks still hit their targets as usual.