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Archer

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

The Archer is a patient hunter who marks prey and lands critical shots. The class adds Dexterity and Luck, extra crit chance and a chance for an extra roll when you hunt or gather herbs.

Reach level 15 and pass the trial at the Soul Shrine in Dawnmere Village. Losing the trial costs nothing; see Classes.

  • Aimed Shot — your main attack with extra crit chance and a short cooldown.
  • Double Shot — two weaker hits. Each one rolls its own crit and can be dodged on its own, so it evens out bad luck. Use it in the rounds between Aimed Shot.
  • Marked Prey — lowers the enemy’s defence for a few rounds. Use it before your strongest shots, especially against high-defence enemies like Moss Golem or Slime King.
  • Evasive Roll — a large evasion bonus for one round. Use it when you expect a heavy hit.
Archer skills
SkillCostCooldownEffects
Aimed ShotA careful shot for {dmg, number} % damage with +{crit, number} % critical chance.5 Stamina1 round
  • 190% damage
  • +20% crit chance
Double Shot{hits, plural, =2 {Two arrows} other {# arrows}} in quick succession, {dmg, number} % damage each.7 Stamina2 rounds
  • 2 hits of 85% damage
Marked PreyMarks a weak spot: the enemy's defense drops by {debuff, number} % for {rounds, plural, one {# round} other {# rounds}}.5 Stamina4 rounds
  • Enemy Defence −30% for 3 rounds
Evasive Roll+{evade, number} % evasion until the end of the next round.5 Stamina3 rounds
  • +60% evasion for 1 round
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Skills grow stronger with mastery the more you use them.

From level 15 you craft the pieces of your class set yourself; only your class can wear them. See Class gear.

Gear sets
SetPiecesBonus by pieces worn
WindrunnerArchers onlyCrafted set
  • 2 pieces: +2 Dexterity
  • 4 pieces: Bleed: 15% chance on hit: the enemy bleeds for 20% of your attack each round for 3 rounds, ignoring defence.
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Dexterity and Luck. Dexterity gives attack, hit chance, crit damage and gathering rolls; Luck gives crit chance and better drops.
  • A simple rotation. Marked Prey → Aimed Shot → Double Shot → Aimed Shot, then start again when the mark runs out.
  • Gather as an Archer. The passive counts for Hunting and Herbalism and adds to the Dexterity chance, up to the cap of 50%.
  • All skills cost stamina. Keep your mana for First Aid.

No changes yet. See Patch notes.