Ascension
The Ascension starts a new life of your character at level 1. You can ascend from level 50 in Foundation Establishment, on the summit of the Mountain of Fate. Everything you carry, and all your Gold, waits for you in the Ascension Vault; soul points make every later life stronger.
When and where can you ascend?
Section titled “When and where can you ascend?”From level 40 the Ascension tab shows a checklist of what is still missing. You need:
- level 50 or higher,
- the realm Foundation Establishment (see Cultivation and breakthrough),
- to stand on the summit of the Mountain of Fate (see Mountain of Fate),
- no running action, fight or dungeon run.
The tab also shows how many soul points you would get and what stays, what goes into the vault and what is lost. In one of your lives the story asks you to finish something on the mountain first; the checklist then names the quest.
What happens when you ascend?
Section titled “What happens when you ascend?”You confirm by typing your family name. Then a short scene plays, and you choose who awakens: first name, race, gender and look of your new life. Your family name stays. You wake up in the Forest of Beginnings at level 1 with a Rusty Knife, the usual starting items and a
Memory Fragment.
| What happens | |
|---|---|
| Family name | stays |
| First name, race, gender, look | chosen anew |
| Level, EXP, attribute points | back to level 1 |
| Class and element affinity | reset; you choose again (the class you held becomes a class legacy) |
| Cultivation | back to the first stage of Qi Condensation |
| Professions | keep 50% of their EXP |
| Skill mastery | keeps 50% of its uses |
| Equipped gear, both bags, your active Auction House listings | into the Ascension Vault |
| All your Gold | into the Ascension Vault |
| Family vault at the Soul Shrine | stays as it is |
| Quest items | stay with you; |
| Collection book, achievements, skins, milestones | stay |
| Soul points, Soul Tree ranks | stay |
| Cooldowns and today’s dungeon entries | stay |
The world forgets you: the people greet you as a stranger, and the story chapters and zone quests can be done again. See Story and NPC quests.
How does the Ascension Vault work?
Section titled “How does the Ascension Vault work?”The Ascension Vault keeps everything you carried when you ascended, and all your Gold. It belongs to your family and grows with every Ascension; the vault shows which life each item comes from.
- Take things out at any time, from anywhere, except during a fight or a dungeon run. An item needs room in its bag; “take as much as fits” fills your bags and leaves the rest.
- Take Gold in any amount, or all of it at once.
- Nothing goes back in. The vault only fills up at an Ascension.
- Items keep everything: rarity, affixes, upgrade level, durability, imprint, maker’s name, lock and binding. Once taken out, they behave like any other item: you can sell, trade or craft with them.
- There is no limit on how much the vault holds. You can discard what you no longer need.
The family vault at the Soul Shrine is a different place: you store and take items there yourself, it starts with 20 slots, and an Ascension leaves it untouched.
How many soul points do you get?
Section titled “How many soul points do you get?”Soul points come from three parts, added up and rounded down:
- your level: (level ÷ 10) to the power of 1.5,
- your realm: 5 for each realm above Qi Condensation,
- bosses: 2 for each different boss you defeated in this life, up to 20 points. Beating the same boss again does not count extra.
Example: ascending at level 50 in Foundation Establishment after defeating 7 different bosses gives 30 soul points. Staying longer helps a little; a higher realm and more bosses help more.
What is the Soul Tree?
Section titled “What is the Soul Tree?”The Soul Tree at the Soul Shrine in Dawnmere Village turns soul points into permanent bonuses for all your lives. Ranks you buy stay forever. Once per life, below level 10, you can reset the tree for free and spend the points again.
| Node | Branch | Ranks | Requires | Soul points per rank | All ranks |
|---|---|---|---|---|---|
| Soul Insight+8 % character EXP per rank (multiplies). | Swiftness | 25 | — | 4 · 4 · 5 · 5 · 5 · 6 · 7 · 7 · 7 · 7 · 8 · 9 · 10 · 10 · 12 · 16 · 24 · 26 · 26 · 26 · 26 · 26 · 26 · 26 · 26 | 354 |
| Artisan's Memory+15 % profession EXP per rank (multiplies). | Swiftness | 5 | Soul Insight 2 | 3 · 5 · 6 · 8 · 11 | 33 |
| Qi Heritage+15 % Qi per rank (multiplies). | Swiftness | 5 | Soul Insight 2 | 3 · 5 · 6 · 8 · 11 | 33 |
| Remembered ProvisionsStart each life with supplies: tools and potions, then a leather set, then a spear and fishing rod. | Legacy | 3 | — | 3 · 5 · 8 | 16 |
| Early CallingFace the class trial from level 10. | Legacy | 1 | Remembered Provisions 1 | 6 | 6 |
| Deeper Vault+10 family vault slots per rank. | Legacy | 3 | Remembered Provisions 1 | 4 · 6 · 9 | 19 |
| Deep Pack+10 slots in both bags per rank. | Legacy | 3 | Remembered Provisions 1 | 4 · 6 · 9 | 19 |
| Enduring Blood+3 % max HP per rank (multiplies). | Bloodline | 3 | — | 5 · 7 · 10 | 22 |
| Elemental Blood+5 % elemental damage per rank. | Bloodline | 3 | Enduring Blood 1 | 5 · 7 · 10 | 22 |
| Fortune's Blood+4 % gold from monsters and chests per rank (multiplies). | Bloodline | 3 | Enduring Blood 1 | 5 · 7 · 10 | 22 |
What are former lives?
Section titled “What are former lives?”Your character’s lives are counted: “Life 2”, “Life 3” and so on. The Soul Shrine lists your former lives with their name, level and how long each one lasted. The class you held when you ascended stays with your soul as a small permanent class legacy.
Echo of a Former Life is the opponent of the class trial, a memory of who you were. See Classes.
What are story cards?
Section titled “What are story cards?”At a few moments of the story a story card appears: a short text about what your character notices, for example when you wake up in a new life or reach a new place for the first time. Each card shows once for your family; you close it with Continue.
- No need to empty your bags. Everything goes into the vault, nothing is destroyed. Selling what you don’t want to keep still keeps the vault tidy.
- Defeat the bosses on your way up. Each different boss adds soul points; the Ascension tab shows which ones you still have to beat in this life.
- Spend soul points right away. Soul Insight makes every later life faster; Early Calling opens the class trial earlier.
- Take only what your level can use. Gear from the vault keeps its level requirement; leave the rest in the vault until you need it.