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Recovery

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Recovery is how your HP and mana come back after fights. HP and mana carry over from fight to fight, finished actions never heal you, and outside fights both regenerate a little at fixed marks of the clock. For a quick full heal you sleep; in between you eat or drink.

The game checks the clock, not a timer of its own: every 5 min, counted from the full hour in UTC, your HP and mana grow by a share of their maximum, at least 1 point each. A countdown in the game shows when the next mark comes.

Formula

at every 5 min mark of the clock: + max(1, ⌊5% × maximum⌋), for HP and mana alike

Example: With 400 max HP you regain 20 HP at every 5 min mark.

Data from game version 0.3.0 · f8531c1 (2026-10-01)

Because marks are counted between your visits, you also regenerate while offline. From empty to full takes about 1 h 40 min without any other help.

Regeneration pauses while a fight or a dungeon run is going on. The marks that pass during that time do not count later, so a long fight does not “save up” regeneration.

Finished gathering, crafting or meditation runs give items, EXP and Qi, but no HP. Use the waiting time instead: the next regeneration mark or a meal usually comes while an action runs.

Where What it does
Sleep at the inn Full HP and mana after 3 min, free, plus Rested
Sleep in a Stilt Hut Full HP and mana after 3 min for 10 Gold, plus Rested
Rest in the Lighthouse Full HP and mana after 3 min for 10 Gold, plus Rested
A meal at the Inn “The Weary Boar” 50% of your max HP for 5 Gold, once every 5 min
Level up Full HP and mana (not inside a dungeon)

Rested gives +10% EXP for 1 h. Sleeping cannot be auto-repeated. It is a timed action, so Momentum shortens it.

  • Food heals a share of your max HP, so it grows with you. You can only eat outside fights. Some food also gives Well Fed.
  • Healing potions heal a fixed amount and work in fights.
  • Mana potions restore mana in a fight and between fights, because your mana carries over.
  • Antidote cures Poisoned and heals a little, also in a fight.
  • Lesser Cleansing Draught heals 50 HP and removes Weakened up to level 1. You drink it outside fights; alchemists brew it, see Crafting.
Items
Effects
Small Healing PotionRestores {hp} HP. Usable in combat.ConsumableCommon——
  • Restores 50 HP
  • Usable in combat
8
Roast RabbitRestores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableCommon——
  • Heals 40% of your max HP
  • Well Fed: +5% EXP for 30 min
10
Lesser Cleansing DraughtRestores {hp} HP and lifts level I debuffs such as Weakened I after a lost fight. Stronger debuffs remain. Not usable in combat.ConsumableUncommon——
  • Restores 50 HP
  • Cleanses debuffs up to level 1
18
Honey BreadSoft bread glazed with forest honey. Restores {pct, number}% of your max HP.ConsumableCommon——
  • Heals 35% of your max HP
5
Hearty StewThe inn's famous stew. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +5% EXP for 1 h
18
Healing PotionRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 150 HP
  • Usable in combat
25
Mana PotionRestores {mana} mana. Usable in and out of combat.ConsumableCommon——
  • Restores 30 Mana
  • Usable in combat
12
WhetstoneSharpens your weapon on the road: restores {durability} durability to your main-hand weapon.ConsumableCommon——
  • Restores 15 durability (Main hand)
8
AntidoteCures poison and restores {hp} HP. Usable in combat.ConsumableCommon——
  • Cures: Poisoned
  • Restores 30 HP
  • Usable in combat
8
Greater Healing PotionRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 350 HP
  • Usable in combat
45
Grilled EelEel smoked over marsh reeds. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 55% of your max HP
  • Well Fed: +8% EXP for 1 h
20
Qi Gathering PillGrants {qi} Qi outside of combat.ConsumableUncommon——
  • +200 Qi (outside combat)
30
Leather SatchelA sturdy satchel of boar leather. Sew it into one of your bags for 10 more slots (once per bag).ConsumableUncommon—5
  • +10 bag slots
20
Sailcloth SatchelA satchel of sailcloth and gull feathers. Sew it into one of your bags for 10 more slots (once per bag).ConsumableUncommon—12
  • +10 bag slots
35
Scaled SatchelCroc hide and stalker scales on sailcloth. Sew it into one of your bags for 10 more slots (once per bag).ConsumableRare—22
  • +10 bag slots
50
Seafarer's ChowderA thick fish chowder from Gullrock. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 50% of your max HP
  • Well Fed: +6% EXP for 1 h
16
Kelp TonicA bitter green tonic. Restores {mana} mana. Usable in and out of combat.ConsumableCommon——
  • Restores 40 Mana
  • Usable in combat
10
Mountain Goat StewGoat stewed for hours with arnica. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +8% EXP for 1 h
16
Arnica SalveRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 250 HP
  • Usable in combat
12
Superior Healing PotionRestores {hp} HP. Usable in combat.ConsumableRare—30
  • Restores 700 HP
  • Usable in combat
120
Nightshade TonicA dark, sweet tonic. Restores {mana} mana. Usable in and out of combat.ConsumableUncommon——
  • Restores 80 Mana
  • Usable in combat
40
Moat Eel StewEel, pike and bloodwort. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 65% of your max HP
  • Well Fed: +9% EXP for 1 h
30
Grouse RoastSnow grouse roasted with ghostbloom. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 70% of your max HP
  • Well Fed: +10% EXP for 1 h
36
Spirit Qi PillGrants {qi} Qi outside of combat.ConsumableRare——
  • +600 Qi (outside combat)
70
Hangman's MealTessa's best. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableRare——
  • Heals 70% of your max HP
  • Well Fed: +12% EXP for 1 h
Not sellable
Garlic-Free SoupAbsolutely no garlic. Restores {pct, number}% of your max HP and {mana} mana.ConsumableUncommon——
  • Heals 50% of your max HP
  • Restores 80 Mana
Not sellable
Innkeeper's PlatterA little of everything. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +8% EXP for 1 h
40
Nightsilk SatchelBat leather, crimson silk and grouse down. Sew it into one of your bags for 10 more slots (once per bag).ConsumableRare—35
  • +10 bag slots
70
Temple ElixirRestores {hp} HP. Usable in combat.ConsumableRare—55
  • Restores 1,000 HP
  • Usable in combat
150
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Your mana stays as it is when a fight ends, just like your HP. Mana you regain during a fight (every round, and more with Wisdom) is lost when the fight ends: you leave with at most the mana you started with. Stamina, on the other hand, is full at the start of every fight.

First Aid therefore is not an endless heal. It costs 10 mana and heals 18% of your max HP, with a cooldown of 5 rounds.

Inside a dungeon run there is no regeneration and you cannot sleep. HP carries over from room to room; mana and stamina recover a little after each room. See Sunken Shrine.

  • Time your fights with the clock. If the next mark is a minute away, wait for it before you heal with an item.
  • Sleep before a hard fight, not after. A full heal before a boss or the tribulation is worth more than after it.
  • Save mana for emergencies. With mana carrying over, a First Aid cast early may be missing in the next fight.
  • Carry food in the marshes and on the coast. The stilt hut and the lighthouse cost Gold every time; food and the regeneration marks cover small losses.