Skip to content

Skills

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Skills are the actions you choose in a fight besides a normal attack, an item or fleeing (and, in party fights, Defend). Every character has a few general skills; a class adds its own. Skills cost stamina or mana, have a cooldown and grow stronger with mastery.

  • Power Strike — a strong hit for stamina. Your best damage before you have a class.
  • Dodge Step — a big evasion bonus for one round. Use it before a heavy hit.
  • First Aid — heals a share of your max HP for mana. Wisdom makes it heal more. Your mana carries over between fights, so every cast costs you mana you will miss in the next fight.
  • Qi Strike — unlocks at Qi Condensation stage 2. A mana strike that ignores part of the enemy’s defence and uses your element affinity.
  • Qi Barrier — unlocks when you reach Foundation Establishment. A mana shield that absorbs damage for a few rounds. See Cultivation and breakthrough.
Skills every character has
SkillCostCooldownEffects
Power StrikeA heavy blow dealing {dmg, number}% damage.5 Stamina2 rounds
  • 180% damage
Dodge Step+{evade, number}% evasion until the end of next round.4 Stamina3 rounds
  • +50% evasion for 1 round
First AidHeals {heal, number}% of your maximum HP.10 Mana5 rounds
  • Heals 18% of your max HP
Qi Strike{dmg, number}% damage that ignores {pierce, number}% of the enemy's defence. Requires Qi Condensation stage {stage}.8 Mana3 rounds
  • 140% damage
  • Element of your affinity
  • Ignores 50% of the enemy's defence
  • Requires Qi Condensation stage 2
Qi BarrierWeaves your Qi into a shield that absorbs damage equal to {shield, number} % of your max HP for {rounds, plural, one {# round} other {# rounds}}. Requires Foundation Establishment.12 Mana5 rounds
  • Shield worth 20% of your max HP for 2 rounds
  • Requires Foundation Establishment stage 1
Data from game version 0.3.0 · f8531c1 (2026-10-01)

After you pass the class trial, the skills of your class join your action bar. You keep the general skills. During the trial you can already use the skills of the class you are testing.

Monk skills
SkillCostCooldownEffects
Palm StrikeA quick open-palm blow for {dmg, number} % damage.4 Stamina1 round
  • 160% damage
Flowing Step+{evade, number} % evasion until the end of the next round and heals {heal, number} % of your max HP.5 Stamina3 rounds
  • Heals 8% of your max HP
  • +40% evasion for 1 round
Iron BodyHardens your body: +{buff, number} % defense for {rounds, plural, one {# round} other {# rounds}}.6 Mana4 rounds
  • +50% Defence for 2 rounds
Qi BurstReleases gathered Qi for {dmg, number} % damage in your affinity's element, ignoring {pierce, number} % of the enemy's defense.10 Mana3 rounds
  • 220% damage
  • Element of your affinity
  • Ignores 30% of the enemy's defence
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Warrior skills
SkillCostCooldownEffects
CleaveA powerful swing for {dmg, number} % damage.5 Stamina1 round
  • 170% damage
Shield Bash{dmg, number} % damage; the enemy is stunned and skips {stun, plural, one {its next action} other {its next # actions}}.6 Stamina3 rounds
  • 120% damage
  • Stuns the enemy for 1 round
Battle CryA roar that steels your arm: +{buff, number} % attack for {rounds, plural, one {# round} other {# rounds}}.5 Stamina5 rounds
  • +30% Attack for 3 rounds
Second WindCatch your breath and heal {heal, number} % of your max HP.8 Stamina5 rounds
  • Heals 20% of your max HP
ChallengeDraw the enemy's attention for 2 rounds: in a party fight its single attacks go to you and your threat rises above everyone else's. You take 20% less damage while it lasts.4 Stamina3 rounds
  • In party fights the enemy attacks you for 2 rounds; your threat rises to the highest threat +50%
  • You take 20% less damage meanwhile (also when fighting alone)
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Sorcerer skills
SkillCostCooldownEffects
Fire BoltHurls a bolt of fire for {dmg, number} % fire damage.8 Mana1 round
  • 200% damage
  • Fire element
Frost Lance{dmg, number} % water damage; the enemy's speed drops by {debuff, number} % for {rounds, plural, one {# round} other {# rounds}}.9 Mana3 rounds
  • 150% damage
  • Water element
  • Enemy Speed −50% for 2 rounds
Arcane ShieldA barrier that absorbs damage equal to {shield, number} % of your max HP for {rounds, plural, one {# round} other {# rounds}}.10 Mana5 rounds
  • Shield worth 25% of your max HP for 3 rounds
Mana SurgeDraws in the ambient Qi and restores {mana, number} % of your max mana.Free6 rounds
  • Restores 35% of your max Mana
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Archer skills
SkillCostCooldownEffects
Aimed ShotA careful shot for {dmg, number} % damage with +{crit, number} % critical chance.5 Stamina1 round
  • 190% damage
  • +20% crit chance
Double Shot{hits, plural, =2 {Two arrows} other {# arrows}} in quick succession, {dmg, number} % damage each.7 Stamina2 rounds
  • 2 hits of 85% damage
Marked PreyMarks a weak spot: the enemy's defense drops by {debuff, number} % for {rounds, plural, one {# round} other {# rounds}}.5 Stamina4 rounds
  • Enemy Defence −30% for 3 rounds
Evasive Roll+{evade, number} % evasion until the end of the next round.5 Stamina3 rounds
  • +60% evasion for 1 round
Data from game version 0.3.0 · f8531c1 (2026-10-01)

How and when to use each one is explained on the class pages: Monk, Warrior, Sorcerer, Archer.

A skill can only be used if you have enough stamina or mana. Each round you regain 2 stamina and 1 mana, plus a little mana per point of Wisdom.

After you use a skill, its cooldown starts. A cooldown of 1 means you do something else for one round before you can use the skill again.

Every time a skill does something, it counts as one use: it deals damage, heals, applies a buff or debuff, or the enemy attacks you while your dodge skill is active. A missed strike or a heal at full HP does not count. Enough uses raise the skill’s mastery level:

Skill mastery levels
Mastery levelEffective usesSkill effect
10—
225+10%
375+20%
4175+30%
5400+40%
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Each level above the first adds +10% to the skill’s damage, healing, shield and mana restore. Buff and debuff strength and evasion bonuses stay the same.

Limits keep mastery fair:

  • At most 5 uses count per fight.
  • Fights against enemies more than 5 levels below you don’t count.
  • The class trial trains no mastery.