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Monsters

This page was last checked against game version 0.2.2; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Every monster in AscendMMO lives in one zone or dungeon. The tables show each monster’s category, level range, element, abilities, stats at its lowest level, EXP, Gold and drops; sort them with the column headers.

Normal monsters appear at random while you fight in a zone, and they leave the pool once you outgrow them. Elite enemies only show up through a random event after a gathering or meditation run. Zone bosses have a level requirement and a respawn timer after every fight.

Enemies 5 or more levels below you give only 20% of their character EXP, see Leveling. In a party you can join a mate’s fight against normal monsters, elites and zone bosses; the enemy grows stronger for every fighter.

Every monster belongs to one of six categories, shown with an icon under its name: Slimes, Beasts, Spirits, Undead, Crustaceans and Humanoids. Each category has its own hunt achievement that makes you permanently stronger against it. Each zone has its own slime: the forest slimes, the Bog Slime in the marshes and the Brine Slime on the coast.

The starting zone, Forest of Beginnings.

Monsters
Stats (lowest level)Drops (chance)
Green SlimeSlimesAppears at character level 1–71–3Wood
  • HP 49 (+12 per level)
  • Attack 23 (+8 per level)
  • Defence 1 (+1 per level)
  • Speed 3
23+8 per level1–4
Blue SlimeSlimesAppears at character level 3–10Abilities: Sluggish Touch3–6Water
  • HP 70 (+10 per level)
  • Attack 44 (+9 per level)
  • Defence 3 (+1 per level)
  • Speed 4
52+11 per level2–6
Wild BoarBeastsAppears from character level 5Abilities: Double Strike5–8Earth
  • HP 104 (+13 per level)
  • Attack 46 (+3.5 per level)
  • Defence 6 (+1 per level)
  • Speed 6 (+1 per level)
100+14 per level4–10
Slime KingZone bossSlimesRequires level 8Abilities: Split, Royal Slam10Wood
  • HP 650
  • Attack 42
  • Defence 10
  • Speed 5
2,10080–120
Moss GolemEliteSpiritsAbilities: Double Strike3–15Earth
  • HP 110 (+22 per level)
  • Attack 23 (+6 per level)
  • Defence 8 (+1 per level)
  • Speed 2
250+41 per level15–40
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The Saltwind Coast, reached by the Coast Road from level 10. Its boss Old Ironclaw only shows up at low tide. See Saltwind Coast.

Monsters
Stats (lowest level)Drops (chance)
Shore CrabCrustaceansAppears at character level 10–17Abilities: Double Strike10–15Metal
  • HP 190 (+15 per level)
  • Attack 82 (+10.5 per level)
  • Defence 16 (+1.2 per level)
  • Speed 5 (+0.2 per level)
210+20 per level7–14
Gale GullBeastsAppears at character level 11–2011–18Wood
  • HP 200 (+15 per level)
  • Attack 90 (+9 per level)
  • Defence 8 (+0.8 per level)
  • Speed 20 (+0.6 per level)
225+20 per level8–16
Drowned SailorUndeadAppears at character level 13–23Abilities: Sluggish Touch14–21Water
  • HP 290 (+21 per level)
  • Attack 121 (+9 per level)
  • Defence 14 (+1.1 per level)
  • Speed 8 (+0.3 per level)
320+22 per level11–22
Anchor HermitCrustaceansAppears from character level 16Abilities: Anchor Swing17–24Metal
  • HP 320 (+33 per level)
  • Attack 170 (+21 per level)
  • Defence 26 (+2 per level)
  • Speed 6 (+0.2 per level)
360+28 per level13–26
WreckerHumanoidsAppears from character level 19Abilities: Enrage19–24Fire
  • HP 400 (+28 per level)
  • Attack 215 (+18 per level)
  • Defence 22 (+1.2 per level)
  • Speed 14 (+0.4 per level)
380+26 per level14–28
Brine SlimeSlimesAppears at character level 10–20Abilities: Sluggish Touch10–17Earth
  • HP 220 (+16 per level)
  • Attack 99 (+8 per level)
  • Defence 12 (+1.2 per level)
  • Speed 4 (+0.2 per level)
220+23 per level7–14
SirenEliteSpiritsAbilities: Sluggish Touch, Life Drain10–25Water
  • HP 200 (+15 per level)
  • Attack 80 (+8 per level)
  • Defence 14 (+1.3 per level)
  • Speed 12 (+0.5 per level)
560+46 per level35–70
Old IronclawZone bossCrustaceansRequires level 17Abilities: Iron Shell, Crushing Claw, Enrage, Claw Sweep20Metal
  • HP 620
  • Attack 200
  • Defence 30
  • Speed 8
5,200120–200
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The Mistfen Marshes, reached by ferry from level 12. See Mistfen Marshes.

Monsters
Stats (lowest level)Drops (chance)
Bog ToadBeastsAppears at character level 12–20Abilities: Toxic Spit12–17Water
  • HP 260 (+20 per level)
  • Attack 130 (+4 per level)
  • Defence 12 (+1.2 per level)
  • Speed 8 (+0.3 per level)
225+20 per level9–17
Mire LeechBeastsAppears at character level 13–23Abilities: Life Drain14–20Wood
  • HP 256 (+18 per level)
  • Attack 95 (+7.5 per level)
  • Defence 8 (+1 per level)
  • Speed 6 (+0.2 per level)
260+22 per level10–19
Marsh WispSpiritsAppears at character level 16–2717–24Fire
  • HP 330 (+19 per level)
  • Attack 142 (+23 per level)
  • Defence 14 (+1 per level)
  • Speed 22 (+0.6 per level)
340+24 per level12–24
Reed StalkerHumanoidsAppears from character level 19Abilities: Double Strike20–27Wood
  • HP 414 (+22 per level)
  • Attack 231 (+7 per level)
  • Defence 24 (+1.3 per level)
  • Speed 16 (+0.4 per level)
340+20 per level12–24
Mire CrocodileBeastsAppears from character level 23Abilities: Death Roll24–30Earth
  • HP 420 (+20 per level)
  • Attack 345 (+15 per level)
  • Defence 36 (+1.5 per level)
  • Speed 10 (+0.3 per level)
435+23 per level14–28
Bog SlimeSlimesAppears at character level 12–21Abilities: Toxic Spit12–19Earth
  • HP 265 (+20 per level)
  • Attack 124 (+4 per level)
  • Defence 10 (+1 per level)
  • Speed 5 (+0.2 per level)
235+24 per level9–17
Fen HagEliteHumanoidsAbilities: Toxic Spit, Life Drain12–31Water
  • HP 240 (+15 per level)
  • Attack 110 (+9 per level)
  • Defence 16 (+1.4 per level)
  • Speed 12 (+0.4 per level)
600+48 per level40–80
Mire WyrmZone bossBeastsRequires level 22Abilities: Venom Breath, Tidal Charge, Enrage, Mire Breath26Water
  • HP 800
  • Attack 265
  • Defence 38
  • Speed 12
8,400150–250
Data from game version 0.3.0 · f8531c1 (2026-10-01)

These only appear inside the dungeon, weakened in normal rooms. See Sunken Shrine.

Monsters
Stats (lowest level)Drops (chance)
Bog ToadBeastsAbilities: Toxic Spit12–17Water
  • HP 260 (+20 per level)
  • Attack 130 (+4 per level)
  • Defence 12 (+1.2 per level)
  • Speed 8 (+0.3 per level)
225+20 per level9–17
Mire LeechBeastsAbilities: Life Drain14–20Wood
  • HP 256 (+18 per level)
  • Attack 95 (+7.5 per level)
  • Defence 8 (+1 per level)
  • Speed 6 (+0.2 per level)
260+22 per level10–19
Drowned AcolyteUndeadAbilities: Life Drain18–32Water
  • HP 360 (+21 per level)
  • Attack 200 (+12 per level)
  • Defence 20 (+1.2 per level)
  • Speed 14 (+0.4 per level)
375+23 per level10–20
Shrine SentinelEliteSpiritsAbilities: Stone Slam18–32Earth
  • HP 600 (+30 per level)
  • Attack 150 (+5 per level)
  • Defence 34 (+1.6 per level)
  • Speed 8 (+0.3 per level)
790+42 per level30–60
Drowned AbbotBossUndeadAbilities: Sunken Ward, Enrage18–32Water
  • HP 520 (+26 per level)
  • Attack 200 (+6 per level)
  • Defence 24 (+1.2 per level)
  • Speed 12 (+0.4 per level)
2,450+113 per level0—
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Heavenly Tribulation is the fight after a successful breakthrough, see Cultivation and breakthrough. Echo of a Former Life is the opponent of the class trial and always matches your level, see Classes.

Monsters
Stats (lowest level)Drops (chance)
Echo of a Former Life1–999—
  • HP 100 (+32 per level)
  • Attack 10 (+3.2 per level)
  • Defence 2 (+1.2 per level)
  • Speed 3 (+0.5 per level)
00—
Heavenly TribulationBossAbilities: Heavenly Thunder30—
  • HP 1,200
  • Attack 395
  • Defence 30
  • Speed 20
3,0000
Data from game version 0.3.0 · f8531c1 (2026-10-01)