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Story

You wake up in the Forest of Beginnings with no memories and nothing but a Rusty Knife in your pocket. The main story of AscendMMO follows what happened to you, through quests of a few people from Dawnmere Village up to the Mountain of Fate. This page tells you where to go, without spoiling what you find out.

You are not the only one: other adventurers have appeared in the world, just like you, without a past. In Dawnmere Village life is almost normal. You learn professions, hunt and help the villagers.

Then the Village Elder tells you about a flash of light in the forest, in the night you arrived. She believes the two are connected, and she knows someone who might see more: a witch deep in the marshes beyond the coast.

Chapter Who Where
A Flash in the Night the Village Elder Dawnmere Village
The Drowned Abbot Heilgrun the Swamp Witch Mistfen Marshes, then The Sunken Shrine
The Limitless Aura Heilgrun Mistfen Marshes
To the Mountains Heilgrun the way to The Cliffs

Heilgrun the Swamp Witch sees the limits of every living being. She wants something before she looks at you: her staff, stolen long ago by an abbot who now haunts The Sunken Shrine (from level 20). You bring back The Abbot's Staff from Drowned Abbot. What Heilgrun sees in you then sends you into the mountains.

Chapter Who Where
Over the Ravine the Goatherd The Cliffs
A Bat Problem, For My Tea, A Friendly Duel, Don’t Order the Soup Dr. Acula Castle Acula
The First Order, Bad Customers, Grouse Supper Tessa Acula The Last Bite
Something Big Below the Summit Tessa Acula Mountain of Fate

The Goatherd at the Muleteer’s Hut needs help against the vultures and with a lost crew of miners, and then points you over the ravine. Dr. Acula is undead, bored and delighted to have a guest; his “friendly duel” opens the castle’s dungeon. His daughter Tessa runs the roadhouse below the mountain. On the summit of the Mountain of Fate, Act II ends with your first Ascension.

The world forgets you. The people greet you as a stranger, the quests are back, and you live through Act I and II again, a little faster and a little stronger each time. The story continues across your lives, and a few moments of it happen only once for your family. What you find out there is best discovered yourself.

At important moments a story card appears: a short text about what your character notices. Each card shows once for your family. You close it with Continue.

  • Follow the yellow !. Every story chapter starts with a person who has a quest for you.
  • The Sunken Shrine needs strength. Gather some levels in the marshes or on the coast first, and bring elemental skills for the abbot.
  • Chapters don’t hurry you. You can play at your own pace, and every chapter waits until you are ready.