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Warrior

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

The Warrior is a sturdy front-liner. The class adds Strength and Constitution plus a percentage on your max HP and defence, so it is the easiest class to keep alive. All its skills cost stamina.

Reach level 15 and pass the trial at the Soul Shrine in Dawnmere Village. Losing the trial costs nothing; see Classes.

  • Cleave — your main attack with a short cooldown. Alternate it with a normal attack or Shield Bash.
  • Shield Bash — weaker damage, but if it hits, the enemy loses its next action. Use it when you are low on HP or right before an enemy would strike hard.
  • Battle Cry — raises your attack for a few rounds. Open with it, then fit as many Cleave as you can into the buff.
  • Second Wind — heals a share of your max HP. Because the Warrior has more max HP, it heals more than the same share would for other classes. Keep enough stamina for it.
  • Challenge — draws the enemy to you for a few rounds. In a party fight its single attacks go to you and your threat jumps above everyone else’s, so the others can attack safely. You take less damage while it lasts, so it also helps when you fight alone.
Warrior skills
SkillCostCooldownEffects
CleaveA powerful swing for {dmg, number} % damage.5 Stamina1 round
  • 170% damage
Shield Bash{dmg, number} % damage; the enemy is stunned and skips {stun, plural, one {its next action} other {its next # actions}}.6 Stamina3 rounds
  • 120% damage
  • Stuns the enemy for 1 round
Battle CryA roar that steels your arm: +{buff, number} % attack for {rounds, plural, one {# round} other {# rounds}}.5 Stamina5 rounds
  • +30% Attack for 3 rounds
Second WindCatch your breath and heal {heal, number} % of your max HP.8 Stamina5 rounds
  • Heals 20% of your max HP
ChallengeDraw the enemy's attention for 2 rounds: in a party fight its single attacks go to you and your threat rises above everyone else's. You take 20% less damage while it lasts.4 Stamina3 rounds
  • In party fights the enemy attacks you for 2 rounds; your threat rises to the highest threat +50%
  • You take 20% less damage meanwhile (also when fighting alone)
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Skills grow stronger with mastery the more you use them.

From level 15 you craft the pieces of your class set yourself; only your class can wear them. See Class gear.

Gear sets
SetPiecesBonus by pieces worn
OathboundWarriors onlyCrafted set
  • 2 pieces: +2 Constitution
  • 4 pieces: Thorns: Reflects 10% of the damage you take, ignoring defence (at most 15% of your attack per hit).
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Constitution and Strength. Constitution gives HP, defence and stamina; Strength gives attack and stamina. Both feed your skills.
  • Watch your stamina. You regain 2 stamina per round. Long fights end badly if you spend it all on Cleave and have none left for Second Wind.
  • Mana is still useful. Your class skills never use mana, so it is free for First Aid and, from stage 2, Qi Strike.
  • Protect your party. Use Challenge before a boss’s heavy strikes so they hit you instead of fragile party members. Attacks that hit several fighters also pick you as one target.
  • Gear matters twice. The passive raises your total defence by a percentage, so every point of defence on your gear counts a bit more.

No changes yet. See Patch notes.