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Momentum

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Momentum is the button that shortens a running action. Every press takes time off the current run, and each press saves more than the one before, also across the runs of a repeated action. Now and then the button asks you to tap a picture first; solve it and you get a small bonus.

The saving grows while you keep pressing: the first press takes off a little, every following press a bit more, until each press saves the maximum. Long actions and repeated runs therefore profit most from staying at the screen.

Formula

seconds saved by the n-th press of a repeat series = min(120, 30 + 10 × (n − 1))

Example: Press number 5 of a series saves 1 min 10 s; the first 5 presses together save 4 min 10 s.

Data from game version 0.3.0 · f8531c1 (2026-10-01)

The count carries across all runs of one repeat series: when the next run of a repeated action starts, your next press continues where you left off. It starts again from the first step when you start a new action, or when 1 min pass without an accepted press. Only accepted presses count: a press while the button is still recharging, or while a check is open, does not move you up the ladder.

After each accepted press, the button needs a few seconds to recharge. The exact wait is random within 2 s to 6 s; the button shows when it is ready. If you press before that, the wait gets 0.5 s longer, so rhythmic tapping without looking is slower than watching the button.

Every now and then a press does not save time. Instead, Momentum rests briefly and shows a few small pictures with the task “Tap:” and the name of an item. Your action keeps running while the check is open; nothing is lost.

  • Right picture: the check disappears, Momentum works again, and you get a small reward.
  • Wrong picture: you get a new check right away.
  • Too slow: after 30 s the check expires; your next press shows a fresh one.
  • Wrong 3 times in a row: Momentum is locked for 5 min. The game shows when it opens again, and your action still finishes on its own.

The check keeps automated clicking out of the game. It never costs you a run, items or Gold.

Each solved check gives either EXP or Gold, chosen at random (Gold in 50% of cases). The EXP is a small share of what you need for your next level, the Gold grows with your level. EXP bonuses do not apply to it. Only the first right answer to a check pays.

Formula

EXP = max(3, round(1% × EXP for the next level)) or Gold = max(2, round(1.5 × level))

Example: At level 10, a solved check gives 32 EXP or 15 Gold.

Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Don’t spam the button. Pressing before it is ready only makes the wait longer. Watch the ring and press when it is full.
  • Press through long actions. Because each press saves more, a few minutes of attention on a long run save far more than on a short one.
  • Read the check. The pictures are shuffled and change every time; take a second to find the right item.
  • Going away is fine. Actions finish without Momentum, and repeated runs continue while you are offline.