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Class gear

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Class gear is equipment that only one class can wear. Each class has its own pieces: a weapon plus armour or an off-hand item, from level 15 to 17. Together they form a set with a bonus for two and for four pieces.

  1. Choose a class at level 15 (see Classes).
  2. Open the Crafting screen and switch to Equipment. The recipes of your class appear in their own group, Class gear.
  3. Gather the materials. Most come from the Saltwind Coast and the Mistfen Marshes.
  4. Craft and equip the pieces once you reach their level.

Other classes’ recipes are locked for you. If you want gear for another class, buy it from a player of that class.

Gear sets
SetPiecesBonus by pieces worn
Path of the CraneMonks onlyCrafted set
  • 2 pieces: +2 Wisdom
  • 4 pieces: Lifesteal: Heals you for 3% of the damage you deal.
OathboundWarriors onlyCrafted set
  • 2 pieces: +2 Constitution
  • 4 pieces: Thorns: Reflects 10% of the damage you take, ignoring defence (at most 15% of your attack per hit).
Five CurrentsSorcerers onlyCrafted set
  • 2 pieces: +2 Wisdom
  • 4 pieces: Mana Siphon: 25% chance on hit to restore 3 mana.
WindrunnerArchers onlyCrafted set
  • 2 pieces: +2 Dexterity
  • 4 pieces: Bleed: 15% chance on hit: the enemy bleeds for 20% of your attack each round for 3 rounds, ignoring defence.
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The effects of set bonuses follow the same rules as other gear effects: effects of the same kind either add up to a cap or only the strongest one counts.

Class gear
Effects
Crane Fist WrapsSailcloth wound tight around the knuckles, lotus oil soaked into every layer. A monk's fists are the weapon. Part of the Path of the Crane.EquipmentUncommonMain hand15
  • +15 Attack
  • +2 Strength
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
45
Qi HeadbandA plain band of sailcloth scented with mist lotus. It keeps sweat out of the eyes and the mind on the breath. Part of the Path of the Crane.EquipmentCommonHead15
  • +3 Defence
  • +3 Wisdom
  • Set piece: Path of the Crane
  • Monks only
28
Wandering Monk's RobePatched from old sails and toad skin, light enough for the long road. Part of the Path of the Crane.EquipmentCommonChest16
  • +7 Defence
  • +2 Strength
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
52
Still-Step SandalsSoft toad-skin soles on a bog-oak frame. Every step lands without a sound. Part of the Path of the Crane.EquipmentCommonFeet17
  • +3 Defence
  • +2 Speed
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
36
Oathbound BroadswordA heavy iron blade forged with wreck iron from the coast. Warriors swear their oath on it. Part of the Oathbound set.EquipmentUncommonMain hand15
  • +17 Attack
  • +2 Strength
  • Set piece: Oathbound
  • Warriors only
60
Oathbound ShieldBog oak planks bound with iron and faced with crab shell. Made to take the blow meant for others. Part of the Oathbound set.EquipmentCommonOff hand15
  • +6 Defence
  • +2 Constitution
  • Set piece: Oathbound
  • Warriors only
48
Oathbound CuirassIron plates over toad skin, reinforced with crab shell. Whoever strikes it pays for it. Part of the Oathbound set.EquipmentCommonChest16
  • +8 Defence
  • +3 Constitution
  • Set piece: Oathbound
  • Warriors only
70
Oathbound HelmAn iron helm lined with crab shell. It does not bow. Part of the Oathbound set.EquipmentCommonHead17
  • +4 Defence
  • +2 Constitution
  • +1 Strength
  • Set piece: Oathbound
  • Warriors only
38
Staff of the Five CurrentsBog oak carved with five channels, a sea urchin spine at its tip. Mana flows through it like water. Part of the Five Currents set.EquipmentUncommonMain hand15
  • +15 Attack
  • +3 Wisdom
  • +1 Speed
  • Set piece: Five Currents
  • Sorcerers only
52
Mist OrbA copper-set sphere in which marsh mist never settles. Held in the off hand as a focus. Part of the Five Currents set.EquipmentCommonOff hand15
  • +4 Defence
  • +3 Wisdom
  • +1 Speed
  • Set piece: Five Currents
  • Sorcerers only
45
Robe of the Five CurrentsSailcloth dyed with leech ichor and lotus in the five shades of the elements. Part of the Five Currents set.EquipmentCommonChest16
  • +6 Defence
  • +3 Wisdom
  • +1 Speed
  • +1 Constitution
  • Set piece: Five Currents
  • Sorcerers only
48
Starweave HoodA sailcloth hood stitched with gull feathers in the shape of the night sky. Part of the Five Currents set.EquipmentCommonHead17
  • +3 Defence
  • +2 Wisdom
  • +2 Speed
  • Set piece: Five Currents
  • Sorcerers only
36
Gullwing BowA bog-oak bow fletched with gull feathers and an urchin-spine sight. It sings when drawn. Part of the Windrunner set.EquipmentUncommonMain hand15
  • +15 Attack
  • +2 Dexterity
  • +2 Crit %
  • Set piece: Windrunner
  • Archers only
50
Fletcher's QuiverBoar leather full of feather-fletched arrows. Worn in the off hand. Part of the Windrunner set.EquipmentCommonOff hand15
  • +2 Defence
  • +3 Dexterity
  • +2 Luck
  • +1 Crit %
  • Set piece: Windrunner
  • Archers only
28
Windrunner JerkinToad skin and boar leather, cut close so nothing snags on a bowstring. Part of the Windrunner set.EquipmentCommonChest16
  • +6 Defence
  • +3 Dexterity
  • +2 Luck
  • Set piece: Windrunner
  • Archers only
45
Windrunner BracersCrab-shell guards that protect the forearm from the bowstring. Part of the Windrunner set.EquipmentCommonHands17
  • +3 Defence
  • +1 Dexterity
  • +1 Luck
  • +1 Crit %
  • Set piece: Windrunner
  • Archers only
28
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Class gear recipes
Materials
Qi HeadbandMonks onlyCrafting Lv. 610 min10010
Oathbound ShieldWarriors onlyCrafting Lv. 610 min10010
Mist OrbSorcerers onlyCrafting Lv. 610 min10010
Fletcher's QuiverArchers onlyCrafting Lv. 610 min10010
Crane Fist WrapsMonks onlyCrafting Lv. 715 min15015
Oathbound BroadswordWarriors onlyCrafting Lv. 715 min15015
Staff of the Five CurrentsSorcerers onlyCrafting Lv. 715 min15015
Gullwing BowArchers onlyCrafting Lv. 715 min15015
Wandering Monk's RobeMonks onlyCrafting Lv. 820 min22020
Still-Step SandalsMonks onlyCrafting Lv. 815 min17015
Oathbound CuirassWarriors onlyCrafting Lv. 820 min22020
Oathbound HelmWarriors onlyCrafting Lv. 815 min17015
Robe of the Five CurrentsSorcerers onlyCrafting Lv. 820 min22020
Starweave HoodSorcerers onlyCrafting Lv. 815 min17015
Windrunner JerkinArchers onlyCrafting Lv. 820 min22020
Windrunner BracersArchers onlyCrafting Lv. 815 min17015
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Start with the weapon. It is the first piece you can wear and gives the biggest jump for your main attack.
  • Two pieces first, then four. The two-piece bonus already adds an attribute of your class. The four-piece effect is the goal.
  • Keep the rolls. A higher rarity raises all stats of the piece. Your Crafting level and Luck improve the rarity roll.
  • Craft for others. Pieces you don’t need yourself sell to players of that class in the Auction House.