Castle Acula
Castle Acula stands beyond the ravine on the lower slopes of the Mountain of Fate, for characters from level 30 on. Its owner, Dr. Acula, is ancient, undead and terribly bored. He gives you work, and later invites you to a “friendly duel”: the castle’s dungeon.
How do you get there?
Section titled “How do you get there?”- Over the bridge: in The Cliffs you start Cross the Bridge (5 min, 30 Gold, from level 30). Back over the Bridge takes you back for free.
- By coach: Acula's Coach leaves from Dawnmere Village (10 min, 120 Gold, from level 30). The coachman only knows you once you have finished the quest “Over the Ravine” in this life; after an Ascension you take the bridge first again. Coach to Dawnmere brings you back to the village for 60 Gold.
- On to the roadhouse: from level 40, the Serpentine Road leads to The Last Bite.
What can you do there?
Section titled “What can you do there?”The castle has four places: the Bridge with the fights, the ravine mine and the road, the Courtyard with the dungeon gate, the guest room, the armoury, the Butler and the coach, the Moat for fishing, and the Crypt for meditation.
| Action | Time | Profession EXP | EXP | Rewards (chance) | Cost (Gold) |
|---|---|---|---|---|---|
| Back over the BridgeBack over the bridge to the Cliffs. Leaving is free.Cannot auto-repeat | 5 min | — | — |
| — |
| Coach to DawnmereAcula's coach takes you back to Dawnmere. The horses do not blink.Cannot auto-repeat | 10 min | — | — |
| 60 |
| Serpentine RoadUp the serpentine road from the castle to The Last Bite.Requires level 40Cannot auto-repeat | 5 min | — | — |
| 20 |
| Rest in the Guest RoomA four-poster bed, heavy curtains, a glass of something red on the nightstand. Fully heals and grants Rested (+10% EXP for 1 hour).Cannot auto-repeat | 3 min | — | — |
| 20 |
| Pick BloodwortPick red-veined bloodwort from the castle gardens; nightshade grows in the shadows. | 13 min | 48Herbalism | 19 |
| — |
| Moat FishingFish the castle moat for eels and pike. Something once hooked an invitation card. Requires a fishing rod.Needs: | 13 min | 48Fishing | 19 |
| — |
| Fell YewFell the old yews by the castle walls for tough, dark wood. Requires an axe.Needs: | 13 min | 48Woodcutting | 19 |
| — |
| Mine the RavineHack night iron from the walls of the ravine below the bridge. Master miners find geodes here. Requires a pickaxe.Needs: | 13 min | 48Mining | 19 |
| — |
| Meditate in the CryptAmong candles and gravestones the Qi runs still and deep. | 30 min | — | 9 |
| — |
- Fishing in the moat needs a fishing rod. With enough Fishing, a rare catch is an
Invitation Card.
- Mining in the ravine uses the same tool tiers as the Cliffs: a
Steel Pickaxe is best.
- Yew gives
Yew Log for planks and charcoal.
What does the Butler sell?
Section titled “What does the Butler sell?”| 420 | 120 | |
| 190 | 45 | |
| 100 | 25 | |
| 60 | 12 | |
| 40 | 8 | |
| 45 | 8 | |
| 21 | 5 | |
| 60 | 15 | |
| 65 | 15 |
The Butler only sells. The armoury in the courtyard repairs like the smithy in the village, at ×1.25 the price. See Repair.
Which monsters live there?
Section titled “Which monsters live there?”The Castle Bat, the
Blood Spirit, the
Blood Servant, the
Haunted Armour and the
Blood Slime roam the bridge. The
Gargoyle is an elite that attacks through a random event. The castle’s boss is Dr. Acula himself, in the dungeon.
| Stats (lowest level) | Drops (chance) | |||||
|---|---|---|---|---|---|---|
| 30–36 |
| 460+8 per level | 20–38 |
| ||
| 32–39 |
| 495+8 per level | 21–40 |
| ||
| 34–42 |
| 535+8 per level | 23–44 |
| ||
| 38–45 |
| 555+6 per level | 25–48 |
| ||
| 30–37 |
| 445+8 per level | 19–36 |
| ||
| 30–47 |
| 1,400+30 per level | 60–110 |
|
Who lives in the castle?
Section titled “Who lives in the castle?”Dr. Acula receives you in the great hall once the Goatherd sends you over the ravine. His quests deal with bats, his cellar and his “tea”, and lead to the duel that opens the dungeon; later he sends you on to his daughter at The Last Bite. The world forgets you at every Ascension, so he greets you as a stranger in each life. See Story.
Where is the dungeon?
Section titled “Where is the dungeon?”The gate in the courtyard leads to Castle Acula – A Friendly Duel. You need Dr. Acula’s invitation: the quest “A Friendly Duel” must be running or done in this life. Party mates at the castle can join the final duel. See Castle Acula – A Friendly Duel.
Which random events happen there?
Section titled “Which random events happen there?”| Event | Share | Effects |
|---|---|---|
| Hidden chest! | 40% | 90–180 Gold |
| Rich patch — double loot! | 25% | Doubles the items of this run |
| A wandering trader left you a gift! | 15% | |
| An elite enemy has spotted you! | 20% |
What can you find in the scene?
Section titled “What can you find in the scene?”| Amount | |||
|---|---|---|---|
| Common | 1–2 | 15.5% | |
| Common | 1–2 | 15.5% | |
| Common | 1 | 15.5% | |
| Common | 1 | 15.5% | |
| Common | 1 | 7.7% | |
| Rare | 1 | 0.3% |
What are the castle materials for?
Section titled “What are the castle materials for?”The castle tier is the fourth gear tier: bat leather and night iron.
| Materials | |||||
|---|---|---|---|---|---|
| Alchemy Lv. 10 | 5 min | 80 | 5 | ||
| Alchemy Lv. 11 | 8 min | 120 | 8 | ||
| Cooking Lv. 10 | 8 min | 120 | 8 | ||
| Crafting Lv. 10 |
| 4 min | 64 | 4 | |
| Crafting Lv. 11 | 15 min | 240 | 15 | ||
| Crafting Lv. 11 | 15 min | 240 | 15 | ||
| Crafting Lv. 12 | 15 min | 240 | 15 | ||
| Crafting Lv. 12 | 20 min | 320 | 20 | ||
| Crafting Lv. 13 | 20 min | 320 | 20 | ||
| Crafting Lv. 13 | 20 min | 320 | 20 | ||
| Smithing Lv. 6 |
| 3 min | 40 | 3 | |
| Smithing Lv. 10 | 4 min | 64 | 4 | ||
| Smithing Lv. 11 | 15 min | 240 | 15 | ||
| Smithing Lv. 12 | 20 min | 320 | 20 | ||
| Smithing Lv. 12 | 20 min | 320 | 20 |
Monsters and the dungeon drop rare and legendary pieces:
| Effects | ||||||
|---|---|---|---|---|---|---|
| Equipment | Rare | Main hand | 37 |
| 190 | |
| Equipment | Rare | Chest | 38 |
| 150 | |
| Equipment | Rare | Neck | 36 |
| 120 | |
| Equipment | Rare | Ring | 38 |
| 120 | |
| Equipment | Legendary | Cloak | 33 |
| 90 | |
| Equipment | Legendary | Off hand | 34 |
| 110 | |
| Equipment | Legendary | Off hand | 36 |
| 110 | |
| Equipment | Legendary | Main hand | 38 |
| 200 |
Tips and common mistakes
Section titled “Tips and common mistakes”- Finish “Over the Ravine” early in each life. Then the coach saves you the long way through the Cliffs.
- Repair at the castle when it saves a trip. The armoury costs more than the village, but less than the way home and back.
- Use the guest room. A full heal with the Rested bonus, right next to the dungeon gate.