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Castle Acula

Castle Acula stands beyond the ravine on the lower slopes of the Mountain of Fate, for characters from level 30 on. Its owner, Dr. Acula, is ancient, undead and terribly bored. He gives you work, and later invites you to a “friendly duel”: the castle’s dungeon.

  • Over the bridge: in The Cliffs you start Cross the Bridge (5 min, 30 Gold, from level 30). Back over the Bridge takes you back for free.
  • By coach: Acula's Coach leaves from Dawnmere Village (10 min, 120 Gold, from level 30). The coachman only knows you once you have finished the quest “Over the Ravine” in this life; after an Ascension you take the bridge first again. Coach to Dawnmere brings you back to the village for 60 Gold.
  • On to the roadhouse: from level 40, the Serpentine Road leads to The Last Bite.

The castle has four places: the Bridge with the fights, the ravine mine and the road, the Courtyard with the dungeon gate, the guest room, the armoury, the Butler and the coach, the Moat for fishing, and the Crypt for meditation.

Actions in Castle Acula
ActionTimeProfession EXPEXPRewards (chance)Cost (Gold)
Back over the BridgeBack over the bridge to the Cliffs. Leaving is free.Cannot auto-repeat5 min——
  • Takes you to The Cliffs
—
Coach to DawnmereAcula's coach takes you back to Dawnmere. The horses do not blink.Cannot auto-repeat10 min——
  • Takes you to Dawnmere Village
60
Serpentine RoadUp the serpentine road from the castle to The Last Bite.Requires level 40Cannot auto-repeat5 min——
  • Takes you to The Last Bite
20
Rest in the Guest RoomA four-poster bed, heavy curtains, a glass of something red on the nightstand. Fully heals and grants Rested (+10% EXP for 1 hour).Cannot auto-repeat3 min——
  • Full HP and Mana
  • Rested: +10% EXP for 1 h
20
Pick BloodwortPick red-veined bloodwort from the castle gardens; nightshade grows in the shadows.Stone Sickle −15% time and extra: Bloodwort×113 min48Herbalism19—
Moat FishingFish the castle moat for eels and pike. Something once hooked an invitation card. Requires a fishing rod.Needs: Fishing Rod13 min48Fishing19—
Fell YewFell the old yews by the castle walls for tough, dark wood. Requires an axe.Needs: Hatchet13 min48Woodcutting19—
Mine the RavineHack night iron from the walls of the ravine below the bridge. Master miners find geodes here. Requires a pickaxe.Needs: Pickaxe / Iron Pickaxe / Steel PickaxeSteel Pickaxe −25% time and extra: Night Iron Ore×2Iron Pickaxe / Steel Pickaxe −15% time and extra: Night Iron Ore×113 min48Mining19—
Meditate in the CryptAmong candles and gravestones the Qi runs still and deep.30 min—9
  • +220 Qi
—
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Fishing in the moat needs a fishing rod. With enough Fishing, a rare catch is an Invitation Card.
  • Mining in the ravine uses the same tool tiers as the Cliffs: a Steel Pickaxe is best.
  • Yew gives Yew Log for planks and charcoal.
The Butler (Castle Acula)
Superior Healing Potion420120
Greater Healing Potion19045
Healing Potion10025
Mana Potion6012
Antidote408
Whetstone458
Honey Bread215
Pickaxe6015
Fishing Rod6515
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The Butler only sells. The armoury in the courtyard repairs like the smithy in the village, at ×1.25 the price. See Repair.

The Castle Bat, the Blood Spirit, the Blood Servant, the Haunted Armour and the Blood Slime roam the bridge. The Gargoyle is an elite that attacks through a random event. The castle’s boss is Dr. Acula himself, in the dungeon.

Monsters
Stats (lowest level)Drops (chance)
Castle BatBeastsAppears at character level 30–37Abilities: Double Strike30–36Wood
  • HP 710 (+11 per level)
  • Attack 370 (+30 per level)
  • Defence 30 (+1.6 per level)
  • Speed 32 (+0.6 per level)
460+8 per level20–38
Blood SpiritSpiritsAppears at character level 31–41Abilities: Life Drain32–39Fire
  • HP 765 (+25 per level)
  • Attack 470 (+37 per level)
  • Defence 28 (+1.5 per level)
  • Speed 20 (+0.5 per level)
495+8 per level21–40
Blood ServantUndeadAppears from character level 33Abilities: Cleaver Swing34–42Earth
  • HP 715 (+20 per level)
  • Attack 800 (+56 per level)
  • Defence 46 (+1.8 per level)
  • Speed 12 (+0.3 per level)
535+8 per level23–44
Haunted ArmourUndeadAppears from character level 37Abilities: Hollow Ward38–45Metal
  • HP 730 (+14 per level)
  • Attack 900 (+58 per level)
  • Defence 62 (+2 per level)
  • Speed 10 (+0.3 per level)
555+6 per level25–48
Blood SlimeSlimesAppears at character level 30–38Abilities: Sluggish Touch30–37Water
  • HP 640 (+20 per level)
  • Attack 600 (+42 per level)
  • Defence 26 (+1.4 per level)
  • Speed 8 (+0.2 per level)
445+8 per level19–36
GargoyleEliteSpiritsAbilities: Stone Slam30–47Earth
  • HP 1,000 (+28 per level)
  • Attack 445 (+35 per level)
  • Defence 50 (+2 per level)
  • Speed 10 (+0.3 per level)
1,400+30 per level60–110
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Dr. Acula receives you in the great hall once the Goatherd sends you over the ravine. His quests deal with bats, his cellar and his “tea”, and lead to the duel that opens the dungeon; later he sends you on to his daughter at The Last Bite. The world forgets you at every Ascension, so he greets you as a stranger in each life. See Story.

The gate in the courtyard leads to Castle Acula – A Friendly Duel. You need Dr. Acula’s invitation: the quest “A Friendly Duel” must be running or done in this life. Party mates at the castle can join the final duel. See Castle Acula – A Friendly Duel.

Random events in Castle Acula (6% per gathering or meditation run)
EventShareEffects
Hidden chest!40%90–180 Gold
Rich patch — double loot!25%Doubles the items of this run
A wandering trader left you a gift!15%Superior Healing Potion×1
An elite enemy has spotted you!20%GargoyleWaits for you for 10 min
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Item finds in Castle Acula
Amount
BloodwortCommon1–215.5%
Yew LogCommon1–215.5%
Bat LeatherCommon115.5%
Moat EelCommon115.5%
Servant's ChainCommon17.7%
Invitation CardRare10.3%
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The castle tier is the fourth gear tier: bat leather and night iron.

Castle tier and castle crafting
Materials
Nightshade Tonic×2Alchemy Lv. 105 min805
Superior Healing PotionAlchemy Lv. 118 min1208
Moat Eel StewCooking Lv. 108 min1208
Yew PlankCrafting Lv. 104 min644
Batleather GlovesCrafting Lv. 1115 min24015
Batleather HoodCrafting Lv. 1115 min24015
Batleather BootsCrafting Lv. 1215 min24015
Batleather CoatCrafting Lv. 1220 min32020
Batwing CloakCrafting Lv. 1320 min32020
Nightsilk SatchelCrafting Lv. 1320 min32020
Charcoal×5Smithing Lv. 63 min403
Night Iron IngotSmithing Lv. 104 min644
Night-Iron BucklerSmithing Lv. 1115 min24015
Night-Iron SabreSmithing Lv. 1220 min32020
Night-Iron SignetSmithing Lv. 1220 min32020
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Monsters and the dungeon drop rare and legendary pieces:

Drops of the castle
Effects
Crimson RapierA slender rapier with a crimson grip. Light and fast.EquipmentRareMain hand37
  • +50 Attack
  • +3 Speed
190
Ballroom MailMail under a velvet tailcoat. Made for dancing and for duels.EquipmentRareChest38
  • +23 Defence
  • +5 Constitution
150
Bloodglass PendantA drop of blood behind glass. Increases Constitution, Luck and your critical chance.EquipmentRareNeck36
  • +4 Constitution
  • +4 Luck
  • +2 Crit %
120
Nightfall BandA black ring that is cold at dusk. Increases Strength, Wisdom and your critical chance.EquipmentRareRing38
  • +4 Strength
  • +3 Wisdom
  • +2 Crit %
120
Nightwing MantleWoven from the wings of a very old bat. At the start of a fight it wraps you in shadow.EquipmentLegendaryCloak33
  • +6 Defence
  • +3 Speed
  • Opening Ward: Every battle starts with a shield of 12% of your max HP for 3 rounds.
90
Gargoyle HeartA shield of the gargoyle's stone heart. Whoever strikes it feels it.EquipmentLegendaryOff hand34
  • +12 Defence
  • +3 Constitution
  • Thorns: Reflects 18% of the damage you take, ignoring defence (at most 15% of your attack per hit).
110
The Steward's TrayA silver tray, dented by centuries of service. Sometimes it parries on its own.EquipmentLegendaryOff hand36
  • +12 Defence
  • +3 Wisdom
  • Stagger: 12% chance when you are hit to stun the attacker for 1 round (at most every 3 rounds).
110
Sanguine RapierDr. Acula's second-best rapier. Every hit drinks a little.EquipmentLegendaryMain hand38
  • +45 Attack
  • +3 Strength
  • Lifesteal: Heals you for 7% of the damage you deal.
200
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Finish “Over the Ravine” early in each life. Then the coach saves you the long way through the Cliffs.
  • Repair at the castle when it saves a trip. The armoury costs more than the village, but less than the way home and back.
  • Use the guest room. A full heal with the Rested bonus, right next to the dungeon gate.