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Mistfen Marshes

This page was last checked against game version 0.2.2; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

The Mistfen Marshes are a misty swamp for characters from level 12 on. You reach them by ferry from Dawnmere Village. Here you fish, cut bog oak, mine bog iron, meditate at the Spirit Spring, break through to a new realm and enter the first dungeon.

At the dock of Dawnmere Village you start Ferry to the Marshes. It is a timed action, so Momentum shortens it, and the fare is paid at the start (you get it back if you cancel). You need at least level 12.

There is no instant travel from the marshes. To go back, take Ferry to Dawnmere; it costs nothing, so you can never get stuck.

The marsh has two places: Stiltwater with the stilt huts and the trader, and the Spirit Spring for meditation and cultivation.

Actions in Mistfen Marshes
ActionTimeProfession EXPEXPRewards (chance)Cost (Gold)
Ferry to DawnmereThe ferry back to Dawnmere. The ferryman asks nothing for the return trip.Cannot auto-repeat5 min——
  • Takes you to Dawnmere Village
—
Sleep in a Stilt HutA dry bunk above the water for a few coins. Fully heals and grants Rested (+10% EXP for 1 hour).Cannot auto-repeat3 min——
  • Full HP and Mana
  • Rested: +10% EXP for 1 h
10
Gather Bog HerbsWade through the shallows for bogbean and, with luck, mist lotus.Stone Sickle −15% time and extra: Bogbean×112 min40Herbalism16—
Fish in the MireCast your line into the dark water. Requires a fishing rod.Needs: Fishing Rod12 min40Fishing16—
Cut Bog OakHew black oak from fallen trunks. Requires a hatchet.Needs: Hatchet12 min40Woodcutting16—
Dig Bog IronCut rust-red bog iron from the peat banks. Requires a pickaxe.Needs: Pickaxe / Iron Pickaxe / Steel PickaxeIron Pickaxe / Steel Pickaxe −15% time and extra: Bog Iron Ore×112 min40Mining16—
Meditate at the Spirit SpringThe spring's dense Qi flows into your meridians far faster than in the forest.30 min—8
  • +180 Qi
—
BreakthroughBreak through to the next realm. Requires a Foundation Pill; Clarity Incense raises the chance.Cannot auto-repeat1 h——
  • Breakthrough roll (see Cultivation)
—
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Fishing is its own profession. Fish are cooking ingredients, and rarely you pull up a Swamp Pearl.
  • Dig Bog Iron needs a Pickaxe and trains Mining. From Mining level 60 you sometimes dig up a Geode; see Mining.
  • Meditate at the Spirit Spring gives more Qi than meditating in the forest.
  • Breakthrough and the Heavenly Tribulation take place at the spring, see Cultivation and breakthrough.

Finished actions never heal you; see Recovery.

The Stiltwater Trader sells supplies at marsh prices, a little above the village. The trader does not buy anything, so bring your loot back to Dawnmere Village to sell it.

Stiltwater Trader (Mistfen Marshes)
Fishing Rod6015
Pickaxe5515
Antidote358
Small Healing Potion308
Healing Potion9525
Greater Healing Potion17545
Mana Potion5512
Whetstone408
Honey Bread185
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The encounter pool changes with your level: weaker monsters leave it as you outgrow them. The Fen Hag is an elite that only appears through a random event while you gather or meditate here. The Mire Wyrm is the zone boss with a level requirement and a respawn timer; it drops the Wyrm Scale you need for the Foundation Pill. In a party fight it also breathes over several fighters at once.

Many marsh monsters have abilities such as poison, life drain or announced heavy strikes.

The Bog Slime is the marsh’s own slime. It counts for the slime achievements and drops Bog Gel, which alchemists turn into Antidote (recipe below). Every monster here belongs to a monster category; the table shows it under the name.

Monsters
Stats (lowest level)Drops (chance)
Bog ToadBeastsAppears at character level 12–20Abilities: Toxic Spit12–17Water
  • HP 260 (+20 per level)
  • Attack 130 (+4 per level)
  • Defence 12 (+1.2 per level)
  • Speed 8 (+0.3 per level)
225+20 per level9–17
Mire LeechBeastsAppears at character level 13–23Abilities: Life Drain14–20Wood
  • HP 256 (+18 per level)
  • Attack 95 (+7.5 per level)
  • Defence 8 (+1 per level)
  • Speed 6 (+0.2 per level)
260+22 per level10–19
Marsh WispSpiritsAppears at character level 16–2717–24Fire
  • HP 330 (+19 per level)
  • Attack 142 (+23 per level)
  • Defence 14 (+1 per level)
  • Speed 22 (+0.6 per level)
340+24 per level12–24
Reed StalkerHumanoidsAppears from character level 19Abilities: Double Strike20–27Wood
  • HP 414 (+22 per level)
  • Attack 231 (+7 per level)
  • Defence 24 (+1.3 per level)
  • Speed 16 (+0.4 per level)
340+20 per level12–24
Mire CrocodileBeastsAppears from character level 23Abilities: Death Roll24–30Earth
  • HP 420 (+20 per level)
  • Attack 345 (+15 per level)
  • Defence 36 (+1.5 per level)
  • Speed 10 (+0.3 per level)
435+23 per level14–28
Bog SlimeSlimesAppears at character level 12–21Abilities: Toxic Spit12–19Earth
  • HP 265 (+20 per level)
  • Attack 124 (+4 per level)
  • Defence 10 (+1 per level)
  • Speed 5 (+0.2 per level)
235+24 per level9–17
Fen HagEliteHumanoidsAbilities: Toxic Spit, Life Drain12–31Water
  • HP 240 (+15 per level)
  • Attack 110 (+9 per level)
  • Defence 16 (+1.4 per level)
  • Speed 12 (+0.4 per level)
600+48 per level40–80
Mire WyrmZone bossBeastsRequires level 22Abilities: Venom Breath, Tidal Charge, Enrage, Mire Breath26Water
  • HP 800
  • Attack 265
  • Defence 38
  • Speed 12
8,400150–250
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Bog Gel replaces part of the usual ingredients of an Antidote, so you can brew antidotes from what you hunt in the marsh:

Alchemy with Bog Gel
Materials
Antidote×2Alchemy Lv. 24 min404
Data from game version 0.3.0 · f8531c1 (2026-10-01)

The same events as in the forest can happen after a gathering or meditation run, but some pay more in the marsh.

Random events in Mistfen Marshes (6% per gathering or meditation run)
EventShareEffects
Hidden chest!40%40–90 Gold
Rich patch — double loot!25%Doubles the items of this run
A wandering trader left you a gift!15%Antidote×2
An elite enemy has spotted you!20%Fen HagWaits for you for 10 min
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Item finds in Mistfen Marshes
Amount
BogbeanCommon1–211.8%
MudfishCommon111.8%
Toad SkinCommon111.8%
Bog Oak LogCommon111.8%
Mist LotusUncommon13.4%
AntidoteCommon15.9%
Spirit HerbRare10.6%
Swamp PearlRare11.2%
Bog Iron OreCommon1–211.8%
Data from game version 0.3.0 · f8531c1 (2026-10-01)

See Scene finds for how finds work.

The entrance to the Sunken Shrine is in the marshes. It needs level 20.

  • Buy your tools before you board. The market in the village sells the fishing rod and the pickaxe cheaper than the Stiltwater Trader.
  • Bring antidotes and food. Poison hurts every round, and the stilt hut costs Gold every time.
  • Sell in the village. Plan a trip back when your bag is full.
  • Keep your tools. Selling your only Fishing Rod, Hatchet or Pickaxe locks you out of those actions until you buy a new one.