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FAQ

Short answers to common questions. Each one links to the page with the full details.

Every level up gives you 3 points, every 10th level 5. Spend them on the Character screen. See Attributes and stats.

Yes. You get 1 free reset per week (the week starts on Monday at 00:00 UTC). Further resets in the same week cost Gold; the price rises with your level and with each further reset. Race and class bonuses stay. See Attributes and stats.

Pick two or three that fit your playstyle: Strength or Dexterity for damage, Constitution for survival, Wisdom for mana skills. See Attributes and stats.

Yes. Crit chance stops at 50%. Evasion from Speed stops at 40%, and dodge skills can push it to 75% for a round. See crits and evasion.

Why are my attack and defence lower after a defeat?

Section titled “Why are my attack and defence lower after a defeat?”

You are Weakened: for 10 min your attack and defence are 15% lower (Weakened I). Gather or meditate until it ends, or drink a Lesser Cleansing Draught to remove it. See Attributes and stats.

It gives a chance to roll the reward table of a gathering action a second time, up to 50%. See Dexterity and gathering.

It records every item you find for the first time. Milestones give permanent attribute points and EXP bonuses. Bought items don’t count. See Attributes and stats.

A monster 5 or more levels below you gives only 20% of its character EXP. Gold and loot stay the same. Move on to a zone that matches your level. See Leveling.

Achievements are account-wide goals, such as defeating many monsters of one kind. They give permanent rewards, and some unlock skins that change how your character looks. See Achievements.

At level 15, at the Soul Shrine in the village. In a later life, the node Early Calling of the Soul Tree lets you choose from level 10. See Classes.

Nothing is lost: no HP, no durability, no Weakened. You can try again after 1 min. See Classes.

Not in this life: your class stays until your next Ascension, which resets it so you can choose again. Use the trial to test a class first — losing is free. See Classes.

Each time a skill does something in a fight, it counts as a use. Enough uses raise its mastery level and its damage, healing or shield. See Skills.

Win fights, sell loot in the village, open hidden chests from random events and click scene finds. See Economy.

Every item has a fixed NPC price that is well below the shop price. Rarity and upgrades raise it. See Selling.

Buy a new Rusty Knife at the Market Stall. The game warns you before you sell the last tool for an action. Lock tools you want to keep so you can’t sell them by accident. See Selling.

Equipped, locked and quest items can’t be sold. Locked items also can’t be used up — not even a potion in a fight. Unlock them in your inventory first. See Selling.

Broken gear gives no stats. Repair it at the Smithy, or restore your weapon with a Whetstone on the road. See Repairs and durability.

No. A failed upgrade only uses up the Gold and materials; the item keeps its level. Up to +6 upgrades always work. See Upgrades.

No. The success chance is fixed per level. See Upgrades.

Many monsters drop them, from the Wild Boar in the forest to the monsters of the marshes; bosses, elites and the Sunken Shrine chest give several at once. The monster list shows every source. See Upgrades.

Claim one reward per day: materials or a little Bound Jade. Claiming every day of a week adds a bonus. See Login calendar.

Why does Momentum save more with every press?

Section titled “Why does Momentum save more with every press?”

The first press saves 30 s, each further one 10 s more, up to 2 min per press. The count carries over between the runs of one repeat series and starts again after 1 min without a press. See Momentum.

Momentum shows pictures instead of saving time. What now?

Section titled “Momentum shows pictures instead of saving time. What now?”

That is the check: tap the picture of the named item. Your action keeps running meanwhile, and a right answer gives a little EXP or Gold. See Momentum.

From level 5 you can form a party of up to 4 players. While you are on the same map, active and close in level, each member gets a share of 10%–15% of the EXP the others earn, on top of their own. See Parties.

Yes, if you are in the same party and on the same map: a join button appears while your mate fights a normal monster, an elite or a zone boss. The enemy grows stronger with every fighter, and every fighter who wins rolls their own loot. Dungeon rooms can’t be joined. See Parties.

Trading unlocks at character level 5 with a verified email. The Auction House shows what is still missing. See Auction House.

It is paid out, minus the sales tax, with your next action in the game. Payments under review arrive when the review period ends. See Auction House.

Can I sell Jade I bought from another player?

Section titled “Can I sell Jade I bought from another player?”

No. Jade bought on the Jade exchange is bound: you can spend it, but not offer it again. See Jade and membership.

Why can’t I take anything from my guild’s storage?

Section titled “Why can’t I take anything from my guild’s storage?”

You need the right for your rank, trade eligibility, some time as a member, and you must be in the village. Items from new traders are reserved for a few days. See Guilds.

Finished actions never heal. HP and mana come back every 5 min on their own, by sleeping, eating or drinking potions. See Recovery.

Every 5 min (at fixed marks of the clock, UTC), you regain 5% of your max HP and 5% of your max mana, also while offline, but not during a fight or dungeon run. See Recovery.

Why is my mana not full at the start of a fight?

Section titled “Why is my mana not full at the start of a fight?”

Mana carries over from fight to fight like your HP, and mana regained during a fight is lost when it ends. Sleep or wait for the regeneration ticks to refill it. See Recovery.

An Antidote, also in a fight. Poison never takes you below 1 HP. See Monster abilities.

At the last stage of a realm your Qi pool is full and extra Qi is lost. You need a breakthrough into the next realm. See Cultivation and breakthrough.

Reach level 30 and the last stage of Qi Condensation with a full Qi pool, carry a Foundation Pill, start Breakthrough at the Spirit Spring, then win against the Heavenly Tribulation. See Cultivation and breakthrough.

Your breakthrough stays valid; you can try again after 1 h without a new pill. See Cultivation and breakthrough.

Take the ferry in Dawnmere Village from level 12. It costs 25 Gold; the way back is free. See Mistfen Marshes.

Take the Coast Road in Dawnmere Village from level 10. It costs 15 Gold. See Saltwind Coast.

No. The Stiltwater Trader (and the Lighthouse Keeper on the coast) only sells; NPCs buy only in Dawnmere Village. See Shops.

3 times per day for free (reset at 00:00 UTC), then once per Sunken Key. See Sunken Shrine.

Why does the Drowned Abbot take almost no damage?

Section titled “Why does the Drowned Abbot take almost no damage?”

His ward swallows most damage until an elemental skill breaks it. See Sunken Shrine.

From level 20 the Mule Track in the village leads to The Cliffs. From there the bridge goes on to Castle Acula, the road to The Last Bite and the trail to the Mountain of Fate. See World & Zones.

You wake up at the nearest place to rest: in Castle Acula after a defeat at the castle, at The Last Bite after a defeat on the Mountain of Fate, and at the Temple after a defeat there. Everywhere else you wake in the village.

Yes, the Ascension. From level 50 in Foundation Establishment you can ascend on the summit of the Mountain of Fate: your character begins a new life at level 1 with the same family name and a new first name, race and look. Everything you carry and all your Gold wait in the Ascension Vault, and soul points buy permanent bonuses in the Soul Tree. See Ascension.

No. Equipped gear, both bags and all your Gold go into the Ascension Vault, and you take them back whenever you like. Only The Abbot's Staff is lost. See Ascension.

Yes. It starts in the village with the Village Elder, once you have helped her with a few tasks, and leads through the marshes into the mountains. The world forgets you at every Ascension, so the chapters return in each life, and the story continues across your lives. See Story.