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Economy

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Gold is the currency you play for in AscendMMO. You earn it by fighting, from lucky finds and by selling items, and you spend it on shop goods, meals, repairs and gear upgrades. You start with 20 Gold. The second currency, Jade, is mostly bought and pays for the membership; small amounts of bound Jade also come from the Login calendar and from opening a Geode.

  • Monsters. Every win pays a random amount of Gold within the monster’s range. Fleeing or losing pays nothing. The zone boss and elite enemies from random events pay far more than normal monsters.
  • Random events. After each gathering or meditation run there is a 6% chance for an event, more with Luck. One of them is a hidden chest with Gold, which holds more in the Mistfen Marshes. Others give items or an elite fight.
  • Scene finds. Now and then something glints in the scene of your zone. Click it before it vanishes. Some finds are Gold, and the amount grows with your level. There is a daily limit. See Scene finds.
  • Dungeon chest. The chest of the Sunken Shrine holds Gold, materials and one piece of gear.
  • Selling. Loot, crafted goods and gear you don’t need sell to the NPCs in the village. See Selling.
  • Other players. Once trading unlocks, you can sell items to other players in the Auction House and sell Jade for Gold at the Jade exchange.
Monsters
Stats (lowest level)Drops (chance)
Green SlimeSlimes1–3Wood
  • HP 49 (+12 per level)
  • Attack 23 (+8 per level)
  • Defence 1 (+1 per level)
  • Speed 3
23+8 per level1–4
Blue SlimeSlimesAbilities: Sluggish Touch3–6Water
  • HP 70 (+10 per level)
  • Attack 44 (+9 per level)
  • Defence 3 (+1 per level)
  • Speed 4
52+11 per level2–6
Wild BoarBeastsAbilities: Double Strike5–8Earth
  • HP 104 (+13 per level)
  • Attack 46 (+3.5 per level)
  • Defence 6 (+1 per level)
  • Speed 6 (+1 per level)
100+14 per level4–10
Slime KingZone bossSlimesRequires level 8Abilities: Split, Royal Slam10Wood
  • HP 650
  • Attack 42
  • Defence 10
  • Speed 5
2,10080–120
Moss GolemEliteSpiritsAbilities: Double Strike3–15Earth
  • HP 110 (+22 per level)
  • Attack 23 (+6 per level)
  • Defence 8 (+1 per level)
  • Speed 2
250+41 per level15–40
Bog ToadBeastsAbilities: Toxic Spit12–17Water
  • HP 260 (+20 per level)
  • Attack 130 (+4 per level)
  • Defence 12 (+1.2 per level)
  • Speed 8 (+0.3 per level)
225+20 per level9–17
Mire LeechBeastsAbilities: Life Drain14–20Wood
  • HP 256 (+18 per level)
  • Attack 95 (+7.5 per level)
  • Defence 8 (+1 per level)
  • Speed 6 (+0.2 per level)
260+22 per level10–19
Marsh WispSpirits17–24Fire
  • HP 330 (+19 per level)
  • Attack 142 (+23 per level)
  • Defence 14 (+1 per level)
  • Speed 22 (+0.6 per level)
340+24 per level12–24
Reed StalkerHumanoidsAbilities: Double Strike20–27Wood
  • HP 414 (+22 per level)
  • Attack 231 (+7 per level)
  • Defence 24 (+1.3 per level)
  • Speed 16 (+0.4 per level)
340+20 per level12–24
Mire CrocodileBeastsAbilities: Death Roll24–30Earth
  • HP 420 (+20 per level)
  • Attack 345 (+15 per level)
  • Defence 36 (+1.5 per level)
  • Speed 10 (+0.3 per level)
435+23 per level14–28
Bog SlimeSlimesAbilities: Toxic Spit12–19Earth
  • HP 265 (+20 per level)
  • Attack 124 (+4 per level)
  • Defence 10 (+1 per level)
  • Speed 5 (+0.2 per level)
235+24 per level9–17
Fen HagEliteHumanoidsAbilities: Toxic Spit, Life Drain12–31Water
  • HP 240 (+15 per level)
  • Attack 110 (+9 per level)
  • Defence 16 (+1.4 per level)
  • Speed 12 (+0.4 per level)
600+48 per level40–80
Mire WyrmZone bossBeastsRequires level 22Abilities: Venom Breath, Tidal Charge, Enrage, Mire Breath26Water
  • HP 800
  • Attack 265
  • Defence 38
  • Speed 12
8,400150–250
Drowned AcolyteUndeadAbilities: Life Drain18–32Water
  • HP 360 (+21 per level)
  • Attack 200 (+12 per level)
  • Defence 20 (+1.2 per level)
  • Speed 14 (+0.4 per level)
375+23 per level10–20
Shrine SentinelEliteSpiritsAbilities: Stone Slam18–32Earth
  • HP 600 (+30 per level)
  • Attack 150 (+5 per level)
  • Defence 34 (+1.6 per level)
  • Speed 8 (+0.3 per level)
790+42 per level30–60
Drowned AbbotBossUndeadAbilities: Sunken Ward, Enrage18–32Water
  • HP 520 (+26 per level)
  • Attack 200 (+6 per level)
  • Defence 24 (+1.2 per level)
  • Speed 12 (+0.4 per level)
2,450+113 per level0—
Heavenly TribulationBossAbilities: Heavenly Thunder30—
  • HP 1,200
  • Attack 395
  • Defence 30
  • Speed 20
3,0000
Shore CrabCrustaceansAbilities: Double Strike10–15Metal
  • HP 190 (+15 per level)
  • Attack 82 (+10.5 per level)
  • Defence 16 (+1.2 per level)
  • Speed 5 (+0.2 per level)
210+20 per level7–14
Gale GullBeasts11–18Wood
  • HP 200 (+15 per level)
  • Attack 90 (+9 per level)
  • Defence 8 (+0.8 per level)
  • Speed 20 (+0.6 per level)
225+20 per level8–16
Drowned SailorUndeadAbilities: Sluggish Touch14–21Water
  • HP 290 (+21 per level)
  • Attack 121 (+9 per level)
  • Defence 14 (+1.1 per level)
  • Speed 8 (+0.3 per level)
320+22 per level11–22
Anchor HermitCrustaceansAbilities: Anchor Swing17–24Metal
  • HP 320 (+33 per level)
  • Attack 170 (+21 per level)
  • Defence 26 (+2 per level)
  • Speed 6 (+0.2 per level)
360+28 per level13–26
WreckerHumanoidsAbilities: Enrage19–24Fire
  • HP 400 (+28 per level)
  • Attack 215 (+18 per level)
  • Defence 22 (+1.2 per level)
  • Speed 14 (+0.4 per level)
380+26 per level14–28
Brine SlimeSlimesAbilities: Sluggish Touch10–17Earth
  • HP 220 (+16 per level)
  • Attack 99 (+8 per level)
  • Defence 12 (+1.2 per level)
  • Speed 4 (+0.2 per level)
220+23 per level7–14
SirenEliteSpiritsAbilities: Sluggish Touch, Life Drain10–25Water
  • HP 200 (+15 per level)
  • Attack 80 (+8 per level)
  • Defence 14 (+1.3 per level)
  • Speed 12 (+0.5 per level)
560+46 per level35–70
Old IronclawZone bossCrustaceansRequires level 17Abilities: Iron Shell, Crushing Claw, Enrage, Claw Sweep20Metal
  • HP 620
  • Attack 200
  • Defence 30
  • Speed 8
5,200120–200
Scree SlimeSlimesAbilities: Double Strike20–28Earth
  • HP 400 (+22 per level)
  • Attack 205 (+9 per level)
  • Defence 22 (+1.2 per level)
  • Speed 6 (+0.2 per level)
330+22 per level12–24
Mountain CatBeastsAbilities: Double Strike20–28Fire
  • HP 380 (+20 per level)
  • Attack 188 (+10 per level)
  • Defence 18 (+1 per level)
  • Speed 24 (+0.6 per level)
350+24 per level13–26
VultureBeastsAbilities: Carrion Dive22–30Wood
  • HP 450 (+22 per level)
  • Attack 342 (+15 per level)
  • Defence 17 (+1 per level)
  • Speed 20 (+0.5 per level)
380+24 per level14–28
Frozen MinerUndeadAbilities: Sluggish Touch30–35Water
  • HP 740 (+27 per level)
  • Attack 530 (+27 per level)
  • Defence 44 (+1.6 per level)
  • Speed 10 (+0.3 per level)
450+24 per level18–36
Cave TrollHumanoidsAbilities: Boulder Smash30–35Earth
  • HP 770 (+28 per level)
  • Attack 505 (+25 per level)
  • Defence 50 (+1.8 per level)
  • Speed 7 (+0.2 per level)
480+26 per level19–38
Pass BanditHumanoidsAbilities: Enrage31–35Metal
  • HP 770 (+27 per level)
  • Attack 490 (+30 per level)
  • Defence 44 (+1.6 per level)
  • Speed 22 (+0.4 per level)
470+26 per level20–40
Carrion MatriarchEliteBeastsAbilities: Carrion Dive, Life Drain20–36Wood
  • HP 410 (+24 per level)
  • Attack 195 (+13 per level)
  • Defence 20 (+1.4 per level)
  • Speed 22 (+0.5 per level)
900+55 per level50–100
Cave Troll ChieftainZone bossHumanoidsRequires level 30Abilities: Boulder Toss, Enrage, Quake Stomp32Earth
  • HP 1,400
  • Attack 440
  • Defence 55
  • Speed 9
9,000200–320
Castle BatBeastsAbilities: Double Strike30–36Wood
  • HP 710 (+11 per level)
  • Attack 370 (+30 per level)
  • Defence 30 (+1.6 per level)
  • Speed 32 (+0.6 per level)
460+8 per level20–38
Blood SpiritSpiritsAbilities: Life Drain32–39Fire
  • HP 765 (+25 per level)
  • Attack 470 (+37 per level)
  • Defence 28 (+1.5 per level)
  • Speed 20 (+0.5 per level)
495+8 per level21–40
Blood ServantUndeadAbilities: Cleaver Swing34–42Earth
  • HP 715 (+20 per level)
  • Attack 800 (+56 per level)
  • Defence 46 (+1.8 per level)
  • Speed 12 (+0.3 per level)
535+8 per level23–44
Haunted ArmourUndeadAbilities: Hollow Ward38–45Metal
  • HP 730 (+14 per level)
  • Attack 900 (+58 per level)
  • Defence 62 (+2 per level)
  • Speed 10 (+0.3 per level)
555+6 per level25–48
Blood SlimeSlimesAbilities: Sluggish Touch30–37Water
  • HP 640 (+20 per level)
  • Attack 600 (+42 per level)
  • Defence 26 (+1.4 per level)
  • Speed 8 (+0.2 per level)
445+8 per level19–36
GargoyleEliteSpiritsAbilities: Stone Slam30–47Earth
  • HP 1,000 (+28 per level)
  • Attack 445 (+35 per level)
  • Defence 50 (+2 per level)
  • Speed 10 (+0.3 per level)
1,400+30 per level60–110
Eternal GuestUndeadAbilities: Life Drain30–50Water
  • HP 800 (+20 per level)
  • Attack 700 (+45 per level)
  • Defence 40 (+1.8 per level)
  • Speed 16 (+0.4 per level)
700+10 per level18–36
The StewardEliteUndeadAbilities: Silver Tray, Enrage30–50Earth
  • HP 1,100 (+28 per level)
  • Attack 260 (+20 per level)
  • Defence 60 (+2.2 per level)
  • Speed 10 (+0.3 per level)
1,500+40 per level45–90
Dr. AculaBossUndeadAbilities: A Little Bite, Midnight Lunge, Bloodlust, Bat Swarm34–52Metal
  • HP 1,150 (+30 per level)
  • Attack 205 (+43 per level)
  • Defence 58 (+2 per level)
  • Speed 28 (+0.5 per level)
5,000+220 per level0
Gale SpiritSpirits42–48Wood
  • HP 940 (+21 per level)
  • Attack 1,180 (+118 per level)
  • Defence 50 (+2 per level)
  • Speed 36 (+0.6 per level)
480+6 per level30–56
Rime SpiritSpiritsAbilities: Frost Touch44–50Water
  • HP 950 (+22 per level)
  • Attack 1,210 (+140 per level)
  • Defence 56 (+2 per level)
  • Speed 20 (+0.4 per level)
505+6 per level31–58
Cairn SpiritSpiritsAbilities: Avalanche46–53Earth
  • HP 890 (+16 per level)
  • Attack 1,690 (+95 per level)
  • Defence 72 (+2.4 per level)
  • Speed 12 (+0.3 per level)
530+6 per level33–62
Cinder SpiritSpiritsAbilities: Enrage48–55Fire
  • HP 1,080 (+3 per level)
  • Attack 1,600 (+52 per level)
  • Defence 60 (+2.2 per level)
  • Speed 24 (+0.5 per level)
545+6 per level34–64
Blade SpiritSpiritsAbilities: Double Strike50–56Metal
  • HP 1,070
  • Attack 1,485 (+35 per level)
  • Defence 70 (+2.4 per level)
  • Speed 22 (+0.5 per level)
570+6 per level36–68
Mist SlimeSlimesAbilities: Sluggish Touch42–49Water
  • HP 835 (+19 per level)
  • Attack 1,190 (+98 per level)
  • Defence 48 (+2 per level)
  • Speed 10 (+0.3 per level)
465+6 per level28–52
Fate WardenEliteSpiritsAbilities: Double Strike42–57Metal
  • HP 1,400 (+30 per level)
  • Attack 800 (+42 per level)
  • Defence 70 (+2.4 per level)
  • Speed 18 (+0.4 per level)
1,800+30 per level90–160
Spirit of FateZone bossSpiritsRequires level 46Abilities: Toll of Fate, Ward of Fate, Enrage, Echo of Fate50—
  • HP 2,800
  • Attack 1,255
  • Defence 80
  • Speed 20
27,000400–650
Incense SlimeSlimesAbilities: Toxic Spit60–66Fire
  • HP 1,100 (+32 per level)
  • Attack 2,600 (+270 per level)
  • Defence 100 (+3 per level)
  • Speed 30 (+0.3 per level)
730+14 per level45–85
Frost MacaqueBeastsAbilities: Double Strike60–67Water
  • HP 1,100 (+35 per level)
  • Attack 2,250 (+200 per level)
  • Defence 110 (+3 per level)
  • Speed 45 (+0.5 per level)
750+14 per level46–86
Stone KomainuSpiritsAbilities: Stone Slam62–69Earth
  • HP 1,150 (+32 per level)
  • Attack 3,850 (+55 per level)
  • Defence 150 (+4 per level)
  • Speed 30 (+0.3 per level)
800+14 per level48–90
Hungry GhostSpiritsAbilities: Life Drain63–71Wood
  • HP 1,320 (+36 per level)
  • Attack 2,030 (+55 per level)
  • Defence 120 (+3 per level)
  • Speed 55 (+0.5 per level)
810+14 per level49–92
Lost PilgrimUndeadAbilities: Sluggish Touch65–72Metal
  • HP 1,450 (+40 per level)
  • Attack 2,850 (+100 per level)
  • Defence 150 (+4 per level)
  • Speed 40 (+0.4 per level)
850+14 per level51–96
Ash CrowBeastsAbilities: Double Strike68–74Fire
  • HP 1,450 (+40 per level)
  • Attack 2,750 (+5 per level)
  • Defence 130 (+3 per level)
  • Speed 65 (+0.6 per level)
900+14 per level53–100
Shadow RemnantEliteSpiritsAbilities: Life Drain, Sluggish Touch60–73—
  • HP 1,100 (+10 per level)
  • Attack 1,480 (+85 per level)
  • Defence 140 (+3 per level)
  • Speed 50 (+0.5 per level)
2,000+40 per level150–300
Bell OniZone bossHumanoidsRequires level 64Abilities: Iron Hide, Bell Toll, Enrage, Bell Quake68Metal
  • HP 2,400
  • Attack 3,200
  • Defence 180
  • Speed 40
42,000500–800
Tribulation of the Golden CoreBossAbilities: Core Thunder60—
  • HP 2,200
  • Attack 2,150
  • Defence 150
  • Speed 45
10,0000
Data from game version 0.3.0 · f8531c1 (2026-10-01)
  • Shops. Food at the inn, potions at the Herb Hut, gear at the Smithy and tools at the Market Stall. See Shops.
  • Meals. At the inn you can eat a meal for 5 Gold. It restores 50% of your max HP, once every 5 min. Sleeping at the inn is free.
  • Repairs. Your worn gear loses durability in every fight. See Repairs and durability.
  • Upgrades. Raise gear up to +15 for more stats, paying Gold and later Ember Shard. See Upgrades.
  • The marshes. The ferry to the Mistfen Marshes costs 25 Gold, a night in a stilt hut 10 Gold, and the Stiltwater Trader charges marsh prices. See Mistfen Marshes.
  • The coast. The Coast Road to the Saltwind Coast costs 15 Gold, and Rest in the Lighthouse costs 10 Gold. See Saltwind Coast.
  • Dungeon keys and incense. Once your free entries are used up, a Sunken Key buys another run of the Sunken Shrine. Clarity Incense raises your breakthrough chance.
  • Trading and guilds. The Auction House takes a listing fee and a sales tax, the Jade exchange a fee from the seller’s Gold. Founding a guild, upgrading its hall and the weekly upkeep cost Gold as well.
  • Bags, resets and courses. The Satchel maker at the Market Stall enlarges your bags for Gold. After the free weekly attribute reset, further resets cost Gold. Courses at the Academy of the Five Phases cost Gold too (the first rank of Elemental Infusion costs 2,500 Gold).
  • Fight at your level. Higher-level monsters pay more Gold and EXP, but defeats cost you time, durability and leave you Weakened. A monster 5 or more levels below you gives only 20% of its EXP (see Leveling).
  • Watch the scene. Scene finds are free Gold, EXP and items while you wait for an action.
  • Sell before you travel. NPCs only buy in the village; the Stiltwater Trader in the marshes and the Lighthouse Keeper on the coast only sell.
  • Keep a reserve for repairs. Broken gear makes the next fights much harder.
  • Don’t upgrade everything. Put upgrades into the gear you will keep for a long time.