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Items

This page was last checked against game version 0.2.1; the game is now at 0.3.0. Some explanations may be out of date (tables are always current).

Items are everything in your bags: gear you wear, tools that unlock actions, consumables you use, materials for crafting and quest items. Gear and tools go into the Equipment bag, everything else into the Resources bag. The tables list every item with its rarity, effects and the Gold an NPC pays for it.

Gear from loot, scene finds, the Sunken Shrine chest and crafting rolls a rarity and affixes; gear from shops always has its base rarity. The stats shown are the base values. Which slot each piece uses and what the level column means is explained on Equipment slots; set pieces, legendary uniques and their effects on Sets and special effects. Class gear is marked with its class.

Equipment
Effects
Rusty KnifeFound beside you when you woke. Good enough for hunting rabbits.EquipmentCommonMain hand1
  • +3 Attack
5
Wooden SwordA sturdy training sword from the village merchant.EquipmentCommonMain hand3
  • +6 Attack
25
Crown Gel BladeForged from the Slime King's crown gel. It hums faintly.EquipmentRareMain hand8
  • +12 Attack
  • +2 Luck
60
Rabbit Foot CharmA necklace woven around three rabbit feet. Increases Luck.EquipmentUncommonNeck5
  • +3–6 Luck
  • Set piece: Softfur Set
60
Floppy-Eared HoodA fur hood with two floppy rabbit ears. Part of the Softfur Set.EquipmentCommonHead2
  • +1 Defence
  • Set piece: Softfur Set
12
Softpaw GlovesSoft gloves with rabbit-paw pads, gentle on fragile herbs. Herbalism runs take 10 % less time.EquipmentCommonHands2
  • +1 Defence
  • −10 % Herbalism run time
  • Set piece: Softfur Set
12
Softfur CloakA warm cloak stitched from eight rabbit pelts. Worn over your body armour. Part of the Softfur Set.EquipmentCommonCloak3
  • +2 Defence
  • Set piece: Softfur Set
25
Slime RingA ring set with hardened gel. Increases Constitution.EquipmentUncommonRing8
  • +2 Constitution
40
Leather CapA snug cap of boar leather.EquipmentCommonHead3
  • +2 Defence
18
Leather VestA laced jerkin of thick boar leather.EquipmentCommonChest3
  • +4 Defence
  • +1 Constitution
30
Leather GlovesSupple gloves lined with rabbit fur.EquipmentCommonHands5
  • +1 Defence
  • +1 Dexterity
16
Leather BootsLight boots for long days on forest paths.EquipmentCommonFeet5
  • +2 Defence
  • +1 Speed
20
Wooden ShieldOak planks bound with leather. Better than nothing.EquipmentCommonOff hand5
  • +3 Defence
22
Tusk SpearA spear tipped with a curved boar tusk.EquipmentUncommonMain hand7
  • +9 Attack
30
Moss BracersStone bracers torn from a Moss Golem. Still growing.EquipmentRareHands8
  • +3 Defence
  • +2 Constitution
40
Stalker SpearA light spear with a scale-wrapped shaft. Quick in the reeds.EquipmentUncommonMain hand18
  • +16 Attack
60
Mirefang SwordA bog oak hilt, with crocodile teeth set along the edge.EquipmentUncommonMain hand22
  • +23 Attack
  • +2 Strength
100
Scale HelmA helm of toad skin and overlapping scales.EquipmentCommonHead18
  • +5 Defence
  • +1 Constitution
40
Scale VestScales sewn onto toad skin. Keeps out blades and damp alike.EquipmentCommonChest20
  • +9 Defence
  • +2 Constitution
70
Scale GlovesScaled gloves with a grip that never slips.EquipmentCommonHands14
  • +3 Defence
  • +2 Dexterity
36
Scale BootsLight scaled boots for treacherous boardwalks.EquipmentCommonFeet18
  • +4 Defence
  • +2 Speed
44
Bog Oak ShieldBlack bog oak, heavy and all but unbreakable.EquipmentCommonOff hand18
  • +7 Defence
  • +1 Constitution
50
Hag's CharmA knot of bones and reeds taken from a Fen Hag. Increases Constitution and Luck.EquipmentUncommonNeck12
  • +3 Constitution
  • +2 Luck
50
Wyrmfang GlaiveA glaive crowned with a fang of the Mire Wyrm.EquipmentRareMain hand22
  • +32 Attack
  • +3 Strength
150
Wyrmscale MailArmour of wyrm scales. Cold to the touch, harder than steel.EquipmentRareChest22
  • +14 Defence
  • +4 Constitution
130
Tidecaller RingA drowned priest's ring. The tide still whispers within it.EquipmentRareRing20
  • +3 Wisdom
  • +3 Constitution
  • +2 Crit %
90
Drowned PendantGreen with age, once worn by the shrine's faithful. Increases Luck.EquipmentRareNeck20
  • +5 Defence
  • +4 Luck
90
Sunken BladeA temple blade from the depths, still keen after centuries under water.EquipmentRareMain hand20
  • +28 Attack
  • +2 Speed
140
Garnet RingA copper band set with a garnet.EquipmentUncommonRing10
  • +2 Strength
  • +1 Constitution
45
Moonstone AmuletCool to the touch; sharpens the mind.EquipmentRareNeck18
  • +3 Wisdom
  • +2 Luck
80
Quivering CrownbladeThe Slime King's crown gel never quite set. Its tremor spreads to whatever it cuts.EquipmentLegendaryMain hand9
  • +10 Attack
  • +2 Luck
  • +5 Crit %
  • Frostbite: Critical hits chill the enemy for 2 rounds: 50% less speed, 25% less attack.
80
Tuskbreaker BandCarved from a tusk that broke on its owner's shield. It still bites back.EquipmentLegendaryRing6
  • +2 Strength
  • +1 Constitution
  • Thorns: Reflects 20% of the damage you take, ignoring defence (at most 15% of your attack per hit).
60
MossheartA living knot of moss that hardens the moment danger draws near.EquipmentLegendaryNeck6
  • +3 Constitution
  • +1 Defence
  • Opening Ward: Every battle starts with a shield of 15% of your max HP for 3 rounds.
60
LeechmawA ringed blade from a leech's jaw. It drinks before you do.EquipmentLegendaryMain hand15
  • +15 Attack
  • +2 Dexterity
  • Lifesteal: Heals you for 8% of the damage you deal.
90
Wispfire LanternA captured wisp that shows you where every creature is weak.EquipmentLegendaryOff hand18
  • +5 Defence
  • +3 Wisdom
  • Elemental Edge: Hits without an element deal 15% more damage to enemies your affinity beats.
90
Venomfang GlaiveTipped with the Mire Wyrm's own fang. The wound keeps weeping.EquipmentLegendaryMain hand24
  • +28 Attack
  • +3 Strength
  • Bleed: 20% chance on hit: the enemy bleeds for 25% of your attack each round for 3 rounds, ignoring defence.
180
Sentinel's AegisThe shrine's guardian held this for centuries. Whoever strikes it reels.EquipmentLegendaryOff hand22
  • +7 Defence
  • +2 Constitution
  • Stagger: 12% chance when you are hit to stun the attacker for 1 round (at most every 3 rounds).
120
Drowned Abbot's CowlStill damp. The prayers woven into it never dried out.EquipmentEpicHead22
  • +4 Defence
  • +3 Wisdom
  • Set piece: Vestments of the Drowned Abbot
140
Drowned Abbot's VestmentHeavy with river silt and old vows.EquipmentEpicChest22
  • +10 Defence
  • +3 Wisdom
  • Set piece: Vestments of the Drowned Abbot
160
Drowned Abbot's Prayer BeadsSwamp pearls on a rotted cord. Each one hums a different psalm.EquipmentEpicNeck22
  • +3 Wisdom
  • +2 Constitution
  • Set piece: Vestments of the Drowned Abbot
140
Hag-Eye BandThe fen hag's glass eye, set in bog iron. It never blinks.EquipmentEpicNeck20
  • +2 Wisdom
  • +2 Luck
  • Set piece: Fen Pact
120
Wyrmcoil BandA ring of wyrm scale that tightens when poison is near.EquipmentEpicRing24
  • +2 Strength
  • +2 Constitution
  • Set piece: Fen Pact
140
Driftwood HarpoonA harpoon with a wreck-iron head on a driftwood shaft.EquipmentUncommonMain hand12
  • +13 Attack
40
Driftwood BucklerA small round shield of driftwood, rimmed with crab shell.EquipmentCommonOff hand12
  • +5 Defence
30
Crabshell HelmA helmet of overlapping crab shells.EquipmentCommonHead12
  • +4 Defence
28
Crabshell VestCrab shells stitched onto toad skin from the marshes. Light and sturdy.EquipmentCommonChest14
  • +7 Defence
  • +1 Constitution
48
Crabshell GlovesSailcloth gloves with shell knuckles.EquipmentCommonHands12
  • +2 Defence
  • +1 Dexterity
24
Crabshell BootsSailcloth boots with shell toecaps. Sure-footed on wet rocks.EquipmentCommonFeet13
  • +3 Defence
  • +1 Speed
30
Wreckers' CutlassA short, heavy blade favoured by the wreckers of the coast.EquipmentUncommonMain hand18
  • +18 Attack
  • +1 Speed
70
Tide Pearl RingA tide pearl set in wreck iron and bound with mist lotus.EquipmentUncommonRing14
  • +2 Wisdom
  • +2 Constitution
  • +1 Luck
60
Siren's PendantA shell pendant taken from a siren. Increases Wisdom and Luck.EquipmentUncommonNeck12
  • +3 Wisdom
  • +2 Luck
50
Ironclaw CleaverOld Ironclaw's broken-off claw edge, hafted as a cleaver.EquipmentRareMain hand18
  • +22 Attack
  • +2 Strength
120
Barnacle PlateA breastplate crusted with barnacles. Heavy, but nothing gets through.EquipmentRareChest18
  • +12 Defence
  • +3 Constitution
110
ShellsplitterOld Ironclaw's crushing claw, sharpened to an edge. Now and then it snaps twice.EquipmentLegendaryMain hand19
  • +20 Attack
  • +2 Strength
  • Echo: 15% chance on hit to strike again for 60% damage.
110
Sirensong LocketA locket that still carries the siren's song. Your blows draw strength from it.EquipmentLegendaryNeck12
  • +3 Wisdom
  • +1 Luck
  • Lifesteal: Heals you for 5% of the damage you deal.
60
Crane Fist WrapsSailcloth wound tight around the knuckles, lotus oil soaked into every layer. A monk's fists are the weapon. Part of the Path of the Crane.EquipmentUncommonMain hand15
  • +15 Attack
  • +2 Strength
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
45
Qi HeadbandA plain band of sailcloth scented with mist lotus. It keeps sweat out of the eyes and the mind on the breath. Part of the Path of the Crane.EquipmentCommonHead15
  • +3 Defence
  • +3 Wisdom
  • Set piece: Path of the Crane
  • Monks only
28
Wandering Monk's RobePatched from old sails and toad skin, light enough for the long road. Part of the Path of the Crane.EquipmentCommonChest16
  • +7 Defence
  • +2 Strength
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
52
Still-Step SandalsSoft toad-skin soles on a bog-oak frame. Every step lands without a sound. Part of the Path of the Crane.EquipmentCommonFeet17
  • +3 Defence
  • +2 Speed
  • +2 Wisdom
  • Set piece: Path of the Crane
  • Monks only
36
Oathbound BroadswordA heavy iron blade forged with wreck iron from the coast. Warriors swear their oath on it. Part of the Oathbound set.EquipmentUncommonMain hand15
  • +17 Attack
  • +2 Strength
  • Set piece: Oathbound
  • Warriors only
60
Oathbound ShieldBog oak planks bound with iron and faced with crab shell. Made to take the blow meant for others. Part of the Oathbound set.EquipmentCommonOff hand15
  • +6 Defence
  • +2 Constitution
  • Set piece: Oathbound
  • Warriors only
48
Oathbound CuirassIron plates over toad skin, reinforced with crab shell. Whoever strikes it pays for it. Part of the Oathbound set.EquipmentCommonChest16
  • +8 Defence
  • +3 Constitution
  • Set piece: Oathbound
  • Warriors only
70
Oathbound HelmAn iron helm lined with crab shell. It does not bow. Part of the Oathbound set.EquipmentCommonHead17
  • +4 Defence
  • +2 Constitution
  • +1 Strength
  • Set piece: Oathbound
  • Warriors only
38
Staff of the Five CurrentsBog oak carved with five channels, a sea urchin spine at its tip. Mana flows through it like water. Part of the Five Currents set.EquipmentUncommonMain hand15
  • +15 Attack
  • +3 Wisdom
  • +1 Speed
  • Set piece: Five Currents
  • Sorcerers only
52
Mist OrbA copper-set sphere in which marsh mist never settles. Held in the off hand as a focus. Part of the Five Currents set.EquipmentCommonOff hand15
  • +4 Defence
  • +3 Wisdom
  • +1 Speed
  • Set piece: Five Currents
  • Sorcerers only
45
Robe of the Five CurrentsSailcloth dyed with leech ichor and lotus in the five shades of the elements. Part of the Five Currents set.EquipmentCommonChest16
  • +6 Defence
  • +3 Wisdom
  • +1 Speed
  • +1 Constitution
  • Set piece: Five Currents
  • Sorcerers only
48
Starweave HoodA sailcloth hood stitched with gull feathers in the shape of the night sky. Part of the Five Currents set.EquipmentCommonHead17
  • +3 Defence
  • +2 Wisdom
  • +2 Speed
  • Set piece: Five Currents
  • Sorcerers only
36
Gullwing BowA bog-oak bow fletched with gull feathers and an urchin-spine sight. It sings when drawn. Part of the Windrunner set.EquipmentUncommonMain hand15
  • +15 Attack
  • +2 Dexterity
  • +2 Crit %
  • Set piece: Windrunner
  • Archers only
50
Fletcher's QuiverBoar leather full of feather-fletched arrows. Worn in the off hand. Part of the Windrunner set.EquipmentCommonOff hand15
  • +2 Defence
  • +3 Dexterity
  • +2 Luck
  • +1 Crit %
  • Set piece: Windrunner
  • Archers only
28
Windrunner JerkinToad skin and boar leather, cut close so nothing snags on a bowstring. Part of the Windrunner set.EquipmentCommonChest16
  • +6 Defence
  • +3 Dexterity
  • +2 Luck
  • Set piece: Windrunner
  • Archers only
45
Windrunner BracersCrab-shell guards that protect the forearm from the bowstring. Part of the Windrunner set.EquipmentCommonHands17
  • +3 Defence
  • +1 Dexterity
  • +1 Luck
  • +1 Crit %
  • Set piece: Windrunner
  • Archers only
28
Mountain-Steel HelmA steel helm lined with goat hide. Tier 3 "Mountain Steel".EquipmentCommonHead26
  • +6 Defence
  • +2 Constitution
70
Mountain-Steel GauntletsSteel plates on mountain-cat leather. Tier 3 "Mountain Steel".EquipmentCommonHands26
  • +4 Defence
  • +1 Strength
  • +1 Dexterity
60
Mountain-Steel SabatonsSteel-shod boots with a sure grip on scree. Tier 3 "Mountain Steel".EquipmentCommonFeet27
  • +5 Defence
  • +2 Speed
70
Mountain-Steel Kite ShieldA tall steel shield backed with troll hide. Tier 3 "Mountain Steel".EquipmentCommonOff hand27
  • +9 Defence
  • +1 Constitution
90
Mountain-Steel CuirassA steel breastplate over troll hide. Tier 3 "Mountain Steel".EquipmentCommonChest28
  • +12 Defence
  • +3 Constitution
120
Mountain-Steel SwordA long steel blade with a goat-horn grip. Tier 3 "Mountain Steel".EquipmentUncommonMain hand28
  • +31 Attack
  • +3 Strength
150
Goathide CloakA shaggy cloak with vulture feathers at the collar. Worn over your body armour.EquipmentCommonCloak22
  • +2 Defence
  • +1 Constitution
45
Crystal Silver RingA silver ring with a clear rock crystal. Increases Constitution, Wisdom and Luck.EquipmentUncommonRing25
  • +3 Constitution
  • +2 Wisdom
  • +1 Luck
80
Vulture-Feather CloakThe matriarch's own feathers, stitched into a cloak. Light as the wind above the Cliffs.EquipmentRareCloak24
  • +4 Defence
  • +2 Speed
  • +1 Luck
90
Chieftain's MaulThe troll chieftain's club. Most people need both hands. You do not.EquipmentRareMain hand30
  • +38 Attack
  • +4 Strength
180
Trollhide HarnessA harness of layered troll hide. Blades get stuck in it.EquipmentRareChest30
  • +16 Defence
  • +5 Constitution
170
TalonstringThe carrion matriarch's talons on a leather cord. Wounds they open do not close.EquipmentLegendaryNeck24
  • +2 Strength
  • +2 Luck
  • Bleed: 12% chance on hit: the enemy bleeds for 20% of your attack each round for 3 rounds, ignoring defence.
70
BoulderfistA stone the chieftain wore smooth with his fist, hafted on iron. Now and then a hit leaves the enemy reeling.EquipmentLegendaryMain hand30
  • +34 Attack
  • +3 Strength
  • Stagger: 12% chance on hit to stun the enemy for 1 round (at most every 3 rounds).
160
Batleather GlovesSupple gloves of bat leather with chain cuffs. Tier 4 "Castle".EquipmentCommonHands32
  • +6 Defence
  • +3 Dexterity
50
Batleather HoodA hood of bat leather dyed with blood essence. Tier 4 "Castle".EquipmentCommonHead33
  • +9 Defence
  • +2 Constitution
55
Night-Iron BucklerNight iron on yew, bound with chain. Tier 4 "Castle".EquipmentCommonOff hand34
  • +13 Defence
  • +2 Constitution
65
Batleather BootsQuiet boots of bat leather on yew soles. Tier 4 "Castle".EquipmentCommonFeet35
  • +8 Defence
  • +3 Speed
55
Batleather CoatBat leather over haunted steel, lined with crocodile hide. Tier 4 "Castle".EquipmentCommonChest36
  • +17 Defence
  • +4 Constitution
95
Night-Iron SabreA dark sabre that swallows the candlelight. Tier 4 "Castle".EquipmentUncommonMain hand37
  • +40 Attack
  • +3 Strength
130
Night-Iron SignetA heavy signet ring with a garnet. Increases Strength and Constitution.EquipmentUncommonRing38
  • +3 Strength
  • +3 Constitution
90
Batwing CloakBat leather lined with crimson silk. Worn over your body armour.EquipmentCommonCloak38
  • +6 Defence
  • +2 Speed
60
Spiritweave GlovesGrouse down woven with spirit ash. Tier 5 "Mountain".EquipmentCommonHands42
  • +8 Defence
  • +4 Dexterity
60
Spiritweave HoodA hood that keeps out the frost. Tier 5 "Mountain".EquipmentCommonHead43
  • +11 Defence
  • +3 Constitution
70
Skyiron ShieldSkyiron and cairn stone on a yew frame. Tier 5 "Mountain".EquipmentCommonOff hand44
  • +17 Defence
  • +3 Constitution
85
Spiritweave BootsLight boots that barely touch the scree. Tier 5 "Mountain".EquipmentCommonFeet45
  • +10 Defence
  • +4 Speed
70
Skyiron CuirassA bright cuirass of skyiron over bat leather. Tier 5 "Mountain".EquipmentCommonChest46
  • +22 Defence
  • +5 Constitution
120
Skyiron BladeSkyiron tempered with a cinder core. It hums before a storm. Tier 5 "Mountain".EquipmentUncommonMain hand47
  • +52 Attack
  • +4 Strength
165
Rime AmuletRime crystals set in skyiron. Increases Constitution and Wisdom.EquipmentUncommonNeck48
  • +4 Constitution
  • +3 Wisdom
110
Spiritweave CloakSpirit ash and a thread of fate, woven into a cloak. Worn over your body armour.EquipmentCommonCloak48
  • +8 Defence
  • +3 Speed
75
Crimson RapierA slender rapier with a crimson grip. Light and fast.EquipmentRareMain hand37
  • +50 Attack
  • +3 Speed
190
Ballroom MailMail under a velvet tailcoat. Made for dancing and for duels.EquipmentRareChest38
  • +23 Defence
  • +5 Constitution
150
Bloodglass PendantA drop of blood behind glass. Increases Constitution, Luck and your critical chance.EquipmentRareNeck36
  • +4 Constitution
  • +4 Luck
  • +2 Crit %
120
Nightfall BandA black ring that is cold at dusk. Increases Strength, Wisdom and your critical chance.EquipmentRareRing38
  • +4 Strength
  • +3 Wisdom
  • +2 Crit %
120
Fatebound GlaiveA glaive wound with golden threads. It always seems to know where to strike.EquipmentRareMain hand48
  • +64 Attack
  • +5 Strength
240
Summit PlatePlate armour frosted like the summit. Nothing gets through the cold.EquipmentRareChest48
  • +28 Defence
  • +6 Constitution
190
Opera CapeBlack outside, red inside, dramatic always. Part of Acula's Evening Wear.EquipmentEpicCloak38
  • +8 Defence
  • +3 Speed
  • +2 Luck
  • Set piece: Acula's Evening Wear
160
Acula's CravatA silk cravat with a ruby pin. Part of Acula's Evening Wear.EquipmentEpicNeck38
  • +4 Constitution
  • +4 Wisdom
  • Set piece: Acula's Evening Wear
150
Acula's Signet RingThe family crest in black gold. Part of Acula's Evening Wear.EquipmentEpicRing40
  • +4 Strength
  • +3 Constitution
  • Set piece: Acula's Evening Wear
160
Nightwing MantleWoven from the wings of a very old bat. At the start of a fight it wraps you in shadow.EquipmentLegendaryCloak33
  • +6 Defence
  • +3 Speed
  • Opening Ward: Every battle starts with a shield of 12% of your max HP for 3 rounds.
90
Gargoyle HeartA shield of the gargoyle's stone heart. Whoever strikes it feels it.EquipmentLegendaryOff hand34
  • +12 Defence
  • +3 Constitution
  • Thorns: Reflects 18% of the damage you take, ignoring defence (at most 15% of your attack per hit).
110
The Steward's TrayA silver tray, dented by centuries of service. Sometimes it parries on its own.EquipmentLegendaryOff hand36
  • +12 Defence
  • +3 Wisdom
  • Stagger: 12% chance when you are hit to stun the attacker for 1 round (at most every 3 rounds).
110
Sanguine RapierDr. Acula's second-best rapier. Every hit drinks a little.EquipmentLegendaryMain hand38
  • +45 Attack
  • +3 Strength
  • Lifesteal: Heals you for 7% of the damage you deal.
200
Rimebound EdgeA blade of rime that never melts. Critical hits freeze the enemy.EquipmentLegendaryMain hand45
  • +47 Attack
  • +3 Strength
  • Frostbite: Critical hits chill the enemy for 2 rounds: 50% less speed, 20% less attack.
220
Cairnstone AegisA shield of stacked cairn stones. Frost and poison slide off it.EquipmentLegendaryOff hand47
  • +15 Defence
  • +3 Constitution
  • Resistance: 50% chance to resist being slowed.
  • Resistance: 30% chance to resist poison.
150
Warden's OathThe fate warden's oath, cast in gold. When you are close to falling, you strike harder.EquipmentLegendaryNeck44
  • +4 Constitution
  • +3 Strength
  • Last Stand: Below 35% HP your attack rises by 18%.
140
Fateweaver BandA ring of golden threads. Sometimes your strike happens twice.EquipmentLegendaryRing50
  • +4 Strength
  • +4 Constitution
  • Echo: 18% chance on hit to strike again for 60% damage.
160
Tessa's CleaverTessa's spare cleaver. Very sharp, slightly sticky. Kitchen Brigade.EquipmentEpicMain hand40
  • +46 Attack
  • +4 Strength
  • Set piece: Kitchen Brigade
120
Pot-Lid ShieldThe lid of Tessa's biggest pot. It has stopped worse than swords. Kitchen Brigade.EquipmentEpicOff hand40
  • +15 Defence
  • +3 Constitution
  • Set piece: Kitchen Brigade
70
Chef's ToqueA tall white hat. You feel more competent at once. Kitchen Brigade.EquipmentEpicHead41
  • +10 Defence
  • +3 Constitution
  • +2 Wisdom
  • Set piece: Kitchen Brigade
60
Butcher's ApronHeavy leather with stains nobody asks about. Kitchen Brigade.EquipmentEpicChest42
  • +20 Defence
  • +5 Constitution
  • Set piece: Kitchen Brigade
100
Snow-Iron BladeA straight blade of snow iron with a cedar grip. Temple tier.EquipmentUncommonMain hand60
  • +63 Attack
  • +5 Strength
180
Pilgrim's Ring StaffA cedar staff with ringing brass rings. Increases Wisdom. Temple tier.EquipmentUncommonMain hand61
  • +58 Attack
  • +6 Wisdom
175
Snow-Iron BucklerA round shield of snow iron, set with komainu shards. Temple tier.EquipmentCommonOff hand61
  • +20 Defence
  • +4 Constitution
100
Pilgrim's HatA wide hat of macaque fur and ash feathers. Temple tier.EquipmentCommonHead60
  • +15 Defence
  • +4 Constitution
85
Temple Guard VestSnow iron under white fur. The temple guards wore these when there were still guards. Temple tier.EquipmentCommonChest62
  • +27 Defence
  • +5 Constitution
130
Macaque-Fur GlovesWarm gloves that still smell faintly of incense. Temple tier.EquipmentCommonHands60
  • +10 Defence
  • +5 Dexterity
75
Pilgrim SandalsCedar soles, fur straps, a tiny bell. Temple tier.EquipmentCommonFeet61
  • +12 Defence
  • +5 Speed
85
Cedar CloakA cloak of ash feathers, stiffened with cedar resin. Temple tier.EquipmentCommonCloak60
  • +10 Defence
  • +3 Constitution
90
Rosary RingA ring of prayer beads around a moonstone. Increases Constitution and Strength.EquipmentUncommonRing63
  • +6 Constitution
  • +3 Strength
120
Jizo AmuletA small stone Jizo on a red cord. Found only on shadow remnants.EquipmentRareNeck63
  • +5 Wisdom
  • +4 Luck
  • +3 Constitution
130
Bell-BreakerThe Bell Oni's hammer. Now and then a strike makes the enemy stagger.EquipmentGodlikeMain hand66
  • +84 Attack
  • +8 Strength
  • +3 Crit %
  • Stagger: 15% chance on hit to stun the enemy for 1 round (at most every 3 rounds).
400
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Tools work from your bag; you don’t equip them. Some actions need a tool, others are just faster with one. For example, Fish in the Mire needs a Fishing Rod, and Mine Ore needs a Pickaxe. Every tool is sold in a shop, so you can always replace one.

Tools
Effects
Stone SickleTool: Gather Herbs takes {tool_pct, number}% less time and yields {tool_extra, plural, one {# extra Healing Herb} other {# extra Healing Herbs}}.ToolCommon———10
HatchetTool: lets you chop wood in the forest.ToolCommon———13
Fishing RodTool: lets you fish in the Mistfen Marshes.ToolCommon———15
PickaxeTool: lets you mine ore.ToolCommon———15
Iron PickaxeTool: mining takes {tool_pct, number}% less time and yields {tool_extra, number} extra ore. Counts as a pickaxe.ToolUncommon———40
Steel PickaxeTool: mining in the Cliffs takes {tool_pct, number}% less time and yields {tool_extra, number} extra ore; elsewhere it works like an iron pickaxe. Counts as a pickaxe.ToolUncommon———60
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Food heals a share of your max HP and only works outside fights. Potions heal a fixed amount and also work in fights. Antidote cures poison, Lesser Cleansing Draught removes Weakened, and Qi Gathering Pill gives Qi. Satchels such as Leather Satchel permanently add slots to a bag. See Recovery.

Consumables
Effects
Small Healing PotionRestores {hp} HP. Usable in combat.ConsumableCommon——
  • Restores 50 HP
  • Usable in combat
8
Roast RabbitRestores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableCommon——
  • Heals 40% of your max HP
  • Well Fed: +5% EXP for 30 min
10
Lesser Cleansing DraughtRestores {hp} HP and lifts level I debuffs such as Weakened I after a lost fight. Stronger debuffs remain. Not usable in combat.ConsumableUncommon——
  • Restores 50 HP
  • Cleanses debuffs up to level 1
18
Honey BreadSoft bread glazed with forest honey. Restores {pct, number}% of your max HP.ConsumableCommon——
  • Heals 35% of your max HP
5
Hearty StewThe inn's famous stew. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +5% EXP for 1 h
18
Healing PotionRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 150 HP
  • Usable in combat
25
Mana PotionRestores {mana} mana. Usable in and out of combat.ConsumableCommon——
  • Restores 30 Mana
  • Usable in combat
12
WhetstoneSharpens your weapon on the road: restores {durability} durability to your main-hand weapon.ConsumableCommon——
  • Restores 15 durability (Main hand)
8
AntidoteCures poison and restores {hp} HP. Usable in combat.ConsumableCommon——
  • Cures: Poisoned
  • Restores 30 HP
  • Usable in combat
8
Greater Healing PotionRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 350 HP
  • Usable in combat
45
Grilled EelEel smoked over marsh reeds. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 55% of your max HP
  • Well Fed: +8% EXP for 1 h
20
Qi Gathering PillGrants {qi} Qi outside of combat.ConsumableUncommon——
  • +200 Qi (outside combat)
30
Leather SatchelA sturdy satchel of boar leather. Sew it into one of your bags for 10 more slots (once per bag).ConsumableUncommon—5
  • +10 bag slots
20
Sailcloth SatchelA satchel of sailcloth and gull feathers. Sew it into one of your bags for 10 more slots (once per bag).ConsumableUncommon—12
  • +10 bag slots
35
Scaled SatchelCroc hide and stalker scales on sailcloth. Sew it into one of your bags for 10 more slots (once per bag).ConsumableRare—22
  • +10 bag slots
50
Seafarer's ChowderA thick fish chowder from Gullrock. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 50% of your max HP
  • Well Fed: +6% EXP for 1 h
16
Kelp TonicA bitter green tonic. Restores {mana} mana. Usable in and out of combat.ConsumableCommon——
  • Restores 40 Mana
  • Usable in combat
10
Mountain Goat StewGoat stewed for hours with arnica. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +8% EXP for 1 h
16
Arnica SalveRestores {hp} HP. Usable in combat.ConsumableUncommon——
  • Restores 250 HP
  • Usable in combat
12
Superior Healing PotionRestores {hp} HP. Usable in combat.ConsumableRare—30
  • Restores 700 HP
  • Usable in combat
120
Nightshade TonicA dark, sweet tonic. Restores {mana} mana. Usable in and out of combat.ConsumableUncommon——
  • Restores 80 Mana
  • Usable in combat
40
Moat Eel StewEel, pike and bloodwort. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 65% of your max HP
  • Well Fed: +9% EXP for 1 h
30
Grouse RoastSnow grouse roasted with ghostbloom. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 70% of your max HP
  • Well Fed: +10% EXP for 1 h
36
Spirit Qi PillGrants {qi} Qi outside of combat.ConsumableRare——
  • +600 Qi (outside combat)
70
Hangman's MealTessa's best. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableRare——
  • Heals 70% of your max HP
  • Well Fed: +12% EXP for 1 h
Not sellable
Garlic-Free SoupAbsolutely no garlic. Restores {pct, number}% of your max HP and {mana} mana.ConsumableUncommon——
  • Heals 50% of your max HP
  • Restores 80 Mana
Not sellable
Innkeeper's PlatterA little of everything. Restores {pct, number}% of your max HP and grants Well Fed (+{buff_pct, number}% EXP for {buff_h, plural, =0 {{buff_min, plural, one {# minute} other {# minutes}}} one {# hour} other {# hours}}).ConsumableUncommon——
  • Heals 60% of your max HP
  • Well Fed: +8% EXP for 1 h
40
Nightsilk SatchelBat leather, crimson silk and grouse down. Sew it into one of your bags for 10 more slots (once per bag).ConsumableRare—35
  • +10 bag slots
70
Temple ElixirRestores {hp} HP. Usable in combat.ConsumableRare—55
  • Restores 1,000 HP
  • Usable in combat
150
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Materials go into crafting, upgrades and the breakthrough, or you sell them. A Geode can be opened for ore, gems or a little bound Jade; see Mining, smithing and geodes.

Materials
Effects
Healing HerbA common herb with soothing sap. The base of every beginner's potion.MaterialCommon———2
Moon LeafSilver leaves that only unfurl in moonlight. Faintly rich in Qi.MaterialUncommon———8
Spirit HerbA rare herb pulsing with Qi. Cultivators pay well for it.MaterialRare———40
Rabbit FurSoft fur, useful for straps and simple leatherwork.MaterialCommon———3
MeatRaw meat from the forest's game. Better roasted than raw.MaterialCommon———2
Rabbit FootA soft little paw. They say it brings luck.MaterialUncommon———15
Rabbit EarA long, velvety rabbit ear. Tailors like it for soft hoods.MaterialCommon———3
Slime GelSticky, green and oddly warm.MaterialCommon———2
Blue GelCool gel from a blue slime. It never quite dries.MaterialCommon———3
Boar TuskA curved tusk. Proof of a hard-won fight.MaterialUncommon———5
Boar LeatherThick hide, ready for tanning.MaterialCommon———3
Leather StrapA simple strap cut from fur. A crafting staple.MaterialCommon———5
Oak LogA sturdy log from the old oaks. Planks are cut from it.MaterialCommon———3
Oak PlankA smooth plank, ready for crafting.MaterialCommon———6
Ember ShardA splinter of still-glowing ore. Smiths need it to upgrade gear to +{upgrade_from} and beyond.MaterialUncommon———6
BogbeanA bitter bog plant. Alchemists brew antidotes from it.MaterialCommon———3
Mist LotusA pale lotus that only blooms in the fog. Rich in Qi.MaterialUncommon———12
MudfishA slippery fish from the murky water. Good for the pan.MaterialCommon———3
Silver EelA shimmering eel, prized by every cook.MaterialUncommon———10
Swamp PearlA pearl as cloudy as the marsh mist. Traders pay well for it.MaterialRare———45
Bog Oak LogBlack oak, preserved in the bog for centuries. Hard as iron.MaterialCommon———4
Bog Oak PlankA dark, dense plank of bog oak, ready for crafting.MaterialCommon———10
Toad SkinTough, warty skin. It still smells of the swamp.MaterialCommon———5
Leech IchorDark and sticky. Keeps leather supple and seams tight.MaterialCommon———5
Wisp EssenceA flicker of cold fire caught in a vial. Alchemists covet it.MaterialUncommon———9
Stalker ScaleA hard green scale from a Reed Stalker. The base of scale armour.MaterialCommon———6
Bog GelBrown, bubbling and it smells of peat.MaterialCommon———4
Crocodile HideArmoured hide from a Mire Crocodile.MaterialUncommon———9
Crocodile ToothA tooth as long as a finger. Smiths set it into blades.MaterialUncommon———8
Wyrm ScaleA scale of the Mire Wyrm, cold and heavy with Qi. Needed for the Foundation Pill.MaterialRare———40
Spirit StoneA crystal of condensed Qi. Cultivators refine it into pills.MaterialRare———25
Sunken KeyOpens the Sunken Shrine once more: an extra entry when today's free entries are used up.MaterialRare———40
Clarity IncenseBurn it during a breakthrough: +{boost_pct, number} % success chance per stick, at most {boost_max}.MaterialUncommon———60
Foundation PillRequired for the breakthrough to Foundation Establishment. Consumed when you begin.MaterialEpic———150
Essence of MetalDistilled Metal Qi, cold and keen. The Academy uses it to train cultivators of Metal.MaterialRare———60
Essence of WoodDistilled Wood Qi that smells of sap. The Academy uses it to train cultivators of Wood.MaterialRare———60
Essence of WaterDistilled Water Qi that never stops moving. The Academy uses it to train cultivators of Water.MaterialRare———60
Essence of FireDistilled Fire Qi, warm to the touch. The Academy uses it to train cultivators of Fire.MaterialRare———60
Essence of EarthDistilled Earth Qi, heavy and calm. The Academy uses it to train cultivators of Earth.MaterialRare———60
Copper OreGreenish ore from the forest quarry. Smelted into copper ingots.MaterialCommon———3
Bog Iron OreRusty lumps dug from the peat. Smelted into iron ingots.MaterialCommon———4
CharcoalSlow-burned wood that burns hot. Smiths need it to smelt ore into ingots; harder wood yields more.MaterialCommon———3
Copper IngotSoft metal for rings and fittings.MaterialCommon———12
Iron IngotSturdy metal for tools.MaterialCommon———18
GarnetA deep red gem. Jewellers set it in rings.MaterialRare———30
MoonstoneA milky stone that glows faintly at night.MaterialRare———35
Star SapphireA rare gem with a six-rayed star. Only found inside geodes.MaterialEpic———120
GeodeA plain stone with a hollow full of crystals. Open it to see what is inside; Jade found inside is account-bound.MaterialRare———25
Sea KelpSlippery brown kelp. The base of the kelp tonic.MaterialCommon———2
Rock SamphireA salty herb from the rock cracks along the shore. Cooks value it for chowder.MaterialUncommon———9
Crab MeatSweet white meat from the tide pools.MaterialCommon———3
Urchin SpineA purple spine that tingles on the tongue. Alchemists use it in tonics.MaterialUncommon———8
Brine GelCold, salty and full of tiny crystals.MaterialCommon———4
MackerelA striped fish from the surf.MaterialCommon———3
Sea BreamA silver bream, the prize of the surf anglers.MaterialUncommon———10
Tide PearlA pearl with a blue shimmer, said to move with the tide. Jewellers pay well for it.MaterialRare———45
DriftwoodSalt-bleached timber, light and tough.MaterialCommon———3
Wreck IronRusty fittings from old wrecks. Smiths in the marshes want it, and a furnace turns it into iron ingots.MaterialUncommon———8
Crab ShellA hard, ridged shell. Makes decent armour.MaterialCommon———5
Gull FeatherA long grey feather, good for fletching and stuffing.MaterialCommon———4
Tattered SailclothHeavy canvas from a drowned ship. Still strong enough for gloves, boots and satchels.MaterialCommon———5
Hermit ShellThe spiral home of an anchor hermit, hard as stone.MaterialUncommon———9
Lantern OilThick oil that burns bright. The wreckers use it to lure ships onto the rocks.MaterialUncommon———8
Siren ScaleA scale that hums faintly when held to the ear.MaterialRare———35
Ironclaw CarapaceA plate of Old Ironclaw's shell, grown through with iron.MaterialRare———40
Scree GelGrey slime gel full of grit. Alchemists bind salves with it.MaterialCommon———5
Mountain Cat PeltA sand-coloured pelt, warm and tough. Good for gauntlet linings.MaterialCommon———6
Vulture FeatherA long, dark flight feather. Cloakmakers weave them in against the wind.MaterialCommon———6
Goat MeatLean mountain goat meat. Tough, unless it is stewed for a long time.MaterialCommon———4
Goat HideA shaggy hide from the Cliffs. Smiths line steel with it, tailors make cloaks.MaterialCommon———6
Goat HornA ridged, curved horn. Makes fine grips for swords and tools.MaterialUncommon———12
Troll HideGrey-green hide as thick as a thumb, still smelling of cave. Alchemists draw Earth essence from it.MaterialUncommon———12
Rock CrystalA clear crystal from the mountain's heart. Jewellers and alchemists want it.MaterialUncommon———16
Magnetite OreHeavy, dark ore that pulls at your knife. A furnace and charcoal turn it into steel ingots.MaterialCommon———6
Silver OreGrey rock with a silver shine. A furnace and charcoal turn it into silver ingots.MaterialUncommon———8
Steel IngotMountain steel, hard and springy. The metal of the tier-3 armour.MaterialCommon———27
Silver IngotA bright bar of silver for jewellery.MaterialUncommon———30
Mountain ArnicaA tough yellow flower from the scree. The base of arnica salve and goat stew.MaterialCommon———3
EdelweissA white, woolly star that only grows where it is hard to reach.MaterialUncommon———12
BloodwortA red-veined herb from the castle gardens. Alchemists brew superior potions from it; Tessa cooks with it.MaterialCommon———5
NightshadeDark berries that grow in the castle's shadows. Poisonous, unless an alchemist says otherwise.MaterialUncommon———14
Moat EelA slippery eel from the castle moat. Good in a stew, better in Tessa's kitchen.MaterialCommon———5
Moat PikeA pike with too many teeth. It has eaten things in that moat you would rather not know about.MaterialUncommon———14
Yew LogDark, tough yew from the castle walls. Burns into good charcoal.MaterialCommon———6
Yew PlankA planed yew board for shields, grips and hafts.MaterialCommon———14
Night Iron OreBlack ore from the ravine. A furnace and charcoal turn it into night iron ingots.MaterialCommon———6
Night Iron IngotDark iron that swallows the light. The metal of the tier-4 castle gear.MaterialCommon———24
Bat LeatherThin, tough wing leather. The castle's leatherworkers want a lot of it.MaterialCommon———7
Blood EssenceA warm red drop that never dries. Alchemists and leatherworkers use it.MaterialUncommon———12
Servant's ChainA heavy chain link from a blood servant. Good for buckles and bucklers.MaterialCommon———8
Haunted SteelA plate from a haunted armour. Still cold, still a little restless.MaterialUncommon———15
Blood GelRed slime gel. Alchemists bind nightshade tonics with it.MaterialCommon———6
Gargoyle ShardA chip of the gargoyle's stone skin. Warm in your hand.MaterialRare———45
Crimson SilkDeep red silk from the castle's ballroom. Cloaks and satchels are sewn with it.MaterialRare———50
Invitation CardDr. Acula's card with a wax seal: one extra friendly duel when today's free entries are used up.MaterialRare———60
GhostbloomA pale flower that glows faintly at night. Cooks and alchemists on the mountain use it.MaterialCommon———7
Fate LilyA golden lily between the cairns. Its petals hold a thread of Qi.MaterialUncommon———18
Snow Grouse MeatDark, tender meat of a snow grouse. Tessa's favourite.MaterialCommon———5
Snow Grouse FeatherA white feather, warm as wool. Spiritweave is sewn from it.MaterialCommon———6
Skyiron OreOre that fell with the lightning. A furnace and charcoal turn it into skyiron ingots.MaterialCommon———8
Skyiron IngotLight, bright iron. The metal of the tier-5 mountain gear.MaterialCommon———30
Spirit AshWhat is left of a spirit. Weavers and alchemists use it.MaterialCommon———8
Gale MoteA spark of wind that never settles. Makes gloves and boots light.MaterialUncommon———16
Rime CrystalA crystal of frost that never melts.MaterialUncommon———16
Cairn StoneA flat stone from a spirit's cairn. Heavy with patience.MaterialUncommon———16
Cinder CoreThe glowing heart of a cinder spirit. Smiths temper blades with it.MaterialUncommon———16
Ghost SteelA sliver of a blade spirit. It cuts even when nobody holds it.MaterialUncommon———18
Mist GelCool grey slime gel that smells of rain.MaterialCommon———8
Thread of FateA golden thread that pulls gently in one direction.MaterialRare———60
Core of FateThe heart of the Spirit of Fate: a knot of golden threads.MaterialRare———80
StampA stamp on Tessa's card. Tessa gives you food, gear and more for them. Bound to you.MaterialUncommon———Not sellable
Coast SandFine white sand. Melted in the furnace it becomes glass.MaterialCommon———1
Sea GlassGlass the sea has polished for a hundred years. Pretty and a little valuable.MaterialUncommon———25
Clear GlassA pane of clear glass from coast sand. For vials, and for a vigil.MaterialCommon———14
Glass VialA small vial. Every temple elixir needs one.MaterialCommon———5
Frost LotusA white lotus from the hot springs. Cold to the touch.MaterialCommon———6
Mountain GinsengAn old, knobbly root. Pills and elixirs need it.MaterialUncommon———30
Madder RootA red root. The monks dye the bibs of the Jizo statues with it.MaterialCommon———8
Temple CedarFragrant, light, very old wood.MaterialCommon———6
Cedar ResinGolden resin of the temple cedars. It smells of the meditation hall.MaterialUncommon———10
Snow Iron OrePale ore that stays cold even in the hand.MaterialCommon———8
Snow Iron IngotSmelted snow iron. Bright as frost.MaterialCommon———34
Incense GelGrateful goo from an incense slime. Smells like a temple.MaterialCommon———6
Macaque PeltThick, snow-white fur of a frost macaque.MaterialCommon———10
Komainu ShardA chip of an awakened guardian lion. Still warm.MaterialUncommon———14
Pilgrim's BellA small brass bell from a pilgrim's ring staff. It rings on its own at night.MaterialUncommon———12
Ash FeatherA grey-black crow feather that smells of burning.MaterialCommon———8
Oni HornThe horn of the Bell Oni, rung like bronze.MaterialRare———45
Cedar IncenseIncense of cedar resin. Raises the chance of the Golden Core breakthrough; three burn during a vigil.MaterialUncommon———20
Red BibA small red bib, like the ones the stone Jizo statues wear.MaterialCommon———15
Golden Core PillRequired for the breakthrough to the Golden Core. Consumed when you begin.MaterialEpic———300
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Quest items
Effects
Memory FragmentA shard of light. Inside it lies your previous life.Quest itemEpic———Not sellable
Elder's LetterA sealed letter for the Old Fisher in the marshes.Quest itemCommon———Not sellable
The Abbot's StaffGnarled, still dripping, and humming faintly. The abbot called it his. Heilgrun disagrees.Quest itemRare———Not sellable
Prayer BeadA wooden bead the monks left with Tessa. Bring it to the temple next to the mountain when you are strong enough.Quest itemRare———Not sellable
Blessed GlassClear glass after a night before Jizo. Through it, darkness becomes transparent. It stays with your family.Quest itemLegendary———Not sellable
Data from game version 0.3.0 · f8531c1 (2026-10-01)

Gear comes in seven rarities, from the most common to the rarest. The game shows each one in its own colour on the item frame and the item name:

Rarity Colour in the game
Common green
Uncommon blue
Rare orange
Epic red
Legendary yellow
Celestial light blue with a white shimmer
Godlike red with a white shimmer

Celestial and Godlike are very rare: without bonuses, only about one roll in 2,500 comes out Celestial and about one in 10,000 Godlike. A higher rarity brings more affixes and a bigger stat multiplier, and from Legendary up a normal piece also gets an imprint. The table in the next section lists the numbers for every tier.

When gear drops or is crafted, it rolls a rarity. The rarity multiplies the item’s base stats and adds random affixes. A rolled rarity is never below the item’s own base rarity.

  • Luck raises the weight of every rarity above Common by +0.2% per point.
  • Your profession level does the same for crafted gear, +5% per level, counted up to level 20.
  • Affix values grow with the item level: the monster’s level for loot, the recipe’s level for crafted gear.
Gear rarities
RarityBase chanceAbout 1 inAffixesStatsSell value
Common70%1.40× 1× 1
Uncommon20%51× 1.1× 1.75
Rare7%142× 1.2× 2.5
Epic2.5%403× 1.35× 3.25
Legendary0.45%2203× 1.5× 4
Celestial0.04%2,5004× 1.8× 4.75
Godlike0.01%10,0005× 2.1× 5.5
Data from game version 0.3.0 · f8531c1 (2026-10-01)
Affixes (values grow by +1 every 5 item levels)
AffixStatRangeSlots
of MightStrength+1–3All
of AgilityDexterity+1–3All
of InsightWisdom+1–3All
of VigorConstitution+1–3All
of SwiftnessSpeed+1–2All
of FortuneLuck+1–3All
of SharpnessAttack+1–4Main hand, Off hand, Ring, Neck
of SturdinessDefence+1–4Head, Chest, Cloak, Hands, Feet, Off hand
of PrecisionCrit %+1–3All
Data from game version 0.3.0 · f8531c1 (2026-10-01)